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How do I make a bone angle = amouunt of deformation

Posted By Dragonskunk 6 Years Ago
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Dragonskunk
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Posted 6 Years Ago
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For example: As simple as an arm bending means the muscle mass deforms in the arm.
I have in the past assigned a custom deformer accessed from the face control and instead the arm flexes.
But this requires manual input where I want automation of this motion and I lose nose motion.

There's a lot of new stuff in iC 7 but I was wondering if there was some automatic control of body deformation?
Or at least if anyone know a quick way to achieve this.


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kungphu
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Posted 6 Years Ago
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Can’t think of anything automatic. But you could certainly set up a morph with the morph animator. It is t automatic but it really is simple to animate. Just make the morph in the morph creator, send to iclone and keyframe away.

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Rampa
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Dragonskunk
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But this is only for Character Creator right?


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vidi
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But this is only for Character Creator right?


like kungphu say 
 you could certainly set up a morph with the morph animator


That works for every mesh . The CC is only a Example 


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6 Years Ago by vidi
Dragonskunk
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 you could certainly set up a morph with the morph animator
That works for every mesh . The CC is only a Example 

Then I'll need further instructions because in the tutorial there is no explanation of what is needed in those iAvatar files that constitutes a morph.



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dogged2003
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In iClone, the implementation is different. The DAZ is different. I think you speak different languages. The video is shown in detail. Dependence on the angle can not be established. There are no expressions in iClone.

My YouTube channel.
vidi
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with the help of morphcreator you can create morphanimation. a morph  is changing the geometry of a mesh .Therefore it can be use with any mesh.

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Rampa
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There may not be a video of a non-standard character being used, but you certainly can do it. 

Once your character is in iClone 7, select the animation tab of the modify panel and click on "Morph Creator". It will load your character into Morph Creator. From there you can import additional OBJ morphs. If you have not made any yet, you can also export your character's mesh from MC as an OBJ for a starting point.

Probably just a waste of time, but CC versions of your dragon skunks might be pretty cool!
Edited
6 Years Ago by Rampa
Dragonskunk
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Rampa (6/26/2018)
There may not be a video of a non-standard character being used, but you certainly can do it. 

Once your character is in iClone 7, select the animation tab of the modify panel and click on "Morph Creator". It will load your character into Morph Creator. From there you can import additional OBJ morphs. If you have not made any yet, you can also export your character's mesh from MC as an OBJ for a starting point.

Probably just a waste of time, but CC versions of your dragon skunks might be pretty cool!

So essentially, I can load an OBJ file of the changed mesh of the character and it becomes a morph slider?
If that is how it works then that will be quite useful.



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