davood.kharmanzar
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davood.kharmanzar
Posted 6 Years Ago
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does exists an simple method to stylizing motion capture movements? and is it possible as realtime? i mean making realisitic motions to disney like movements or something like that.
Edited
6 Years Ago by
davood.kharmanzar
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davood.kharmanzar
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davood.kharmanzar
Posted 6 Years Ago
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Last Active: 5 days ago
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i found this: https://www.youtube.com/watch?v=k2A3Vv4QA9knot interesting enough but for clarification .... see video descriptions ...
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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It's an interesting idea, but in realtime you won't be able to do it in iClone (there aren't tools for that). Your best bet is to direct your actors in such a manner they look how you want. Mocap acting is an art in and of itself, which is why the best of them actually become famous (we're looking at you, Andy S. :> .
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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davood.kharmanzar
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davood.kharmanzar
Posted 6 Years Ago
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Last Active: 5 days ago
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Kelleytoons (6/14/2018)in realtime you won't be able to do it in iClone (there aren't tools for that). well ... i think an special standalone software or plugin be existing for this ... like as ikinema for retargeting and cleaning up motion capture results ... Kelleytoons (6/14/2018)is to direct your actors in such a manner they look how you want. i have perception neuron and gives nice results in iclone ... but needs smoothing and some exageration on motion curves to giving cartoony like results ... does exists an fast solution by curve editor??
Edited
6 Years Ago by
davood.kharmanzar
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kungphu
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kungphu
Posted 6 Years Ago
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Cartoon character anaimation is an art form all within itself. I don’t know of an EZ way to do it. As of now the quickest way for something that gives a “cartoony” effect quickly would be to block out your scene and identify which movements are very “cartoon” like. For example a funny walk a peering around the corner of a building. The head movement will move above and beyond the normal point when looking around the corner then come back into place. You can act this out as expressively as possible with the PN. Then in the timeline break the animation at specific points where you can apply the premise transitions from the curve editor (whiteout owning the curve editor). Naturally you can get what you want by key framing and using the curve editor. But if you want it done fats, just break the motion and use the premise curves where appropriate. That’ll be about as fast as you can get.
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davood.kharmanzar
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davood.kharmanzar
Posted 6 Years Ago
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