Using the Motion Layer, I hand-animated (go figure) a character turning 180. I did a Collect Clip and saved it as an I-motion. When I apply it, it works fine.
However, if I apply the motion, then rotate the character (transform), the feet skate all over the place, like he's un-tethered, even though there are no other key-frames to interfere.
However, if I translate the character, then apply the motion, all works normally.
Can someone explain this? I'd like to know what is happening, so I don't have to deal with it later on. Also, after some trial and error, I translated using the Step transition, and removed the clip transition, so I'm sure this isn't the problem.
TIA
--Bex.