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Serious DOF

Posted By sonic7 6 Years Ago
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sonic7
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Posted 6 Years Ago
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@Famekraft
 .... How do I go about 'sharing a file'?



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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
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Edited
6 Years Ago by sonic7
Famekrafts
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Well, I did some basic checking.

Used black screen and activated View DOF regions. You can see in viewport the blur is there, but when rendering the blur is not there, maybe because it renders as transparent. if there was a black background behind in iclone, that might have been different. I will test it next time.

It could be your character itself, having some emissive effects. or because there is the black background behind, try moving the near blur slider to the minimum and then test.

https://forum.reallusion.com/uploads/images/8eb91f67-7254-41f3-8e64-5f2d.jpg


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Famekrafts
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you can upload to Dropbox or something.

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Famekrafts
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I used the same image as background, increased the near blur strength to .80 and this is what I got. You can see there is some blur but it is not illuminating like yours. I increased the self-illumination part and nothing changed

Check these settings in your scene and especially the character settings, maybe it has some glow map added in texture.
https://forum.reallusion.com/uploads/images/9a3fdb91-1acf-4ccd-ac90-a2a3.png

https://forum.reallusion.com/uploads/images/dd4eb743-c479-41af-9ae0-4af0.png


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sonic7
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Famekrafts
.... the 'amount' of (for want of a better word) 'halo' changes in proportion to the 'blur slider's' position. Greater blur = greater halo.
I purposefully use 0.5 or lower to minimize the issue, but going too low somewhat defeats the purpose of using DOF. Smile

You say 'drop box' - yes - but first I need to know 'how' to 'round up' all the needed files. Is everything contained simply 'within' the project file? ... or are there other files that have to be included (please pardon my 'ignorance' on this) .... I need an A, B, C guide on what to do ....

BTW - there's no 'glow map' under the character's texture maps .....



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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

Edited
6 Years Ago by sonic7
Famekrafts
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Unless you are using a content from the content online market which I do not have, just zipping the project iclone file will do. If you have imported the character from CC, add that cc file in the folder as well.

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Edited
6 Years Ago by Famekrafts
sonic7
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OK Famekrafts
.... Give me a bit of time to 'get it together' ....... I'll give you a PM with the dropbox details (hopefully in the next hour or two).
Thanks for this .... 'may 'copious quantities' of 'thumbs ups' and 5☆ ratings come your way!!!!  Smile



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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

Edited
6 Years Ago by sonic7
Famekrafts
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Well I did it to help you, not for thumps up and stars Smile

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illusionLAB
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What you're seeing isn't a halo, but the artifacts of a DOF cheat - probably the only way to keep "real time" performance.  Although we don't have access to it, iC is using the Z-depth channel to drive a "variable blur" (ie. blur amount driven by the light/dark of Z depth).  As it's only possible to have "one scene" it means your character's Z depth info is also present and therefore getting "some blur" as well.  The 'vari blur' averages the pixels based on the Z depth channel onto the whole image and the "shallower" the DOF is, the more of his/her edges appear to get pulled from beneath them (ie. halo).  The same thing happens in compositing even with a Z-depth pass with most "Lens Blur" or "Vari-Blur".  Using a compositor, like Fusion ;-), will give you more options and control.  I'll make a little demo to illustrate.
Famekrafts
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check my PM

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