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Prop making: Cutting polys the 'old fashioned way'

Posted By Peter Blood Last Week
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Peter Blood
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Hi guys: Smile

I needed 6 medieval chairs for the anteroom of the Duke of Shorns audience hall in my WIP. I found a great looking chair at 3d warehouse 
but the poly count was high. 58,000. That would bring the overall count to 348,000 just for the 6 chairs, never mind the avatars etc to populate
the hall. So I decided to build the prop myself using the Warehouse prop as a guide. The 'new' prop came in at just under 15,000 polys for an 
overall saving of 258,000 polys. I don't believe I lost quality in the build so I'm pretty happy.

https://forum.reallusion.com/uploads/images/264e7f28-3e28-469c-89bf-5738.png

I did a little work refining the design and embellishing it.

https://forum.reallusion.com/uploads/images/11c6ac93-3e0b-412f-973a-03ad.png
 
Lower poly count means less hanging up on your comp and faster render times.

Cool pete


https://forum.reallusion.com/uploads/images/d9f2ee62-c67b-4c8e-b3cf-4e36.png
http://www.youtube.com/user/peterblood50?feature=mhee
sonic7
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Hi Pete - I'm impressed and very keen to know your approach on this...
What program did you use for your construction? .... sketchup? .... iClone? .... or something else?
Steve.

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2 Weeks Ago by sonic7
Peter Blood
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sonic7: Smile

I used the 3D blocks provided free in iclone and the primitives set from the market place. ( $0.80 American)
I started a new project, set the ending frame next to the starting frame on the timeline. This is to keep from
accidentally moving  the the timeline forward. The prop needs to be constructed  in the first frame to be properly
saved.

From there I used middle bottom for all of my original placement settings. I centered the Warehouse prop at 0.00 and made sure it was rotated
to 0.00 as well. I started with a box. I textured it to the wood grain I wanted. (Google image) This box became the seat. I placed it and contracted (or expanded) to size.
Then. I made a duplicate, it carried the texture with it, and resized it to fit the tall back of the chair. I repeated the process to
construct all the pieces of the original chair. Most of the pieces were some form of box shape. I used some arcs at the top, and
some primitive shapes for the embellishments and seat cushion [a Kindle Tongue]

That's pretty much it. I'd say 95% of this construction was the same box, copied and reshaped to fit.
Hope that helps man, maybe I'll do a step-by-step on something.

Cool pete


https://forum.reallusion.com/uploads/images/d9f2ee62-c67b-4c8e-b3cf-4e36.png
http://www.youtube.com/user/peterblood50?feature=mhee
Edited
2 Weeks Ago by Peter Blood
sonic7
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Excellent Peter .... I'm mostly impressed by the cushion - To me (one who's fairly at home with sketchup), I would have thought of both sketchup and iclone's approach akin to 'minecraft' lol .... whereby you literally do build everything with 'boxes'. But when it comes to more 'organic' shapes with 'curves', and things that are 'bulbous' or objects that must look like 'cloth & material' - that's where somewhat of a 'mystery' sets in for me.
You've got me seriously thinking as to whether I could make all my 'sets' inside iClone.
Mind you - I do really - and I mean *really*, like sketchup's 'navigation' it feels so much more intuitive (to me at least). You can use multiple mouse commands to do everything. I do find I'm forever clicking up on the top of iClone's UI to keep changing mouse function - maybe I'm doing it wrong - but yeah back & forth, back & forth. Whereas with sketchup it's so easy. Smile

Edited
2 Weeks Ago by sonic7
Peter Blood
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I haven't worked with sketch-up at all. In the 'primitives' pack there are some curved edge items. Here's some examples.

https://forum.reallusion.com/uploads/images/1458425b-ef20-47d8-b55a-794d.png

I used the 2nd from the right for the cushion, but I could have used the 3rd from the right as well. Your best results may be a combination of the two, sketch-up an
3D blocks. Smile

Here's a shot of the uncompleted anteroom with chairs in place.

https://forum.reallusion.com/uploads/images/35fdd211-6be1-4382-b493-5af0.png

Cool pete



https://forum.reallusion.com/uploads/images/d9f2ee62-c67b-4c8e-b3cf-4e36.png
http://www.youtube.com/user/peterblood50?feature=mhee
Edited
Last Week by Peter Blood
Postfrosch
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Hi Pete,
i see an nice Room with nice Avatars Smile
Your Chair is a good work
Greets Werner



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https://forum.reallusion.com/uploads/images/cd9c9a06-21a5-44c5-9f67-6810.jpg
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2 Weeks Ago by Postfrosch
sonic7
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Pete - that 'curtain' inside your anteroom - was that imported or did you make that iClone as well?
(If you did I'd be really impressed) 

Christy0
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Hi Pete,
Great looking chair, great work for use of the iClone 3D Props.
Maybe to save poly count in your shots you could use the old trick of rendering a chair at different angles you need in transparent png's and place as billboard / layers in screenshot.

Peter Blood (5/15/2018)
Hi guys: Smile

I needed 6 medieval chairs for the anteroom of the Duke of Shorns audience hall in my WIP. I found a great looking chair at 3d warehouse 
but the poly count was high. 58,000. That would bring the overall count to 348,000 just for the 6 chairs, never mind the avatars etc to populate
the hall. So I decided to build the prop myself using the Warehouse prop as a guide. The 'new' prop came in at just under 15,000 polys for an 
overall saving of 258,000 polys. I don't believe I lost quality in the build so I'm pretty happy.

https://forum.reallusion.com/uploads/images/264e7f28-3e28-469c-89bf-5738.png

I did a little work refining the design and embellishing it.

https://forum.reallusion.com/uploads/images/11c6ac93-3e0b-412f-973a-03ad.png
 
Lower poly count means less hanging up on your comp and faster render times.

Cool pete










https://forum.reallusion.com/uploads/images/e9080617-e063-46e7-ad69-a9c8.png https://forum.reallusion.com/uploads/images/f125ca23-2f9f-40dc-b6cd-d1a8.png https://forum.reallusion.com/uploads/images/d5dd533e-e6d4-4ee9-9a17-91da.png

Peter Blood
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Thanks for the comments everyone. Smile They are much appreciated.

sonic7:
I'm going to have to burst your bubble sonic. Tongue Although I originally had the idea for a curtain there, I decided, as this was the
entrance to the Dukes audience hall, he might want something a bit thicker to keep out prying ears. So I went with a door,
 well two actually. 

ChristyO 
That's an idea I hadn't seen nor thought of. This room, with the Avatars in it so far is only 450k and I can handle about 1 million without slowing down 
(I've been up close to two million) so I probably will stay with the props on this one, however that is a great idea and I will look for places to use it.
I'm kind of big on billboards these days, in fact, the candle flames are all on billboards.

And thank you for the compliment on the prop. Coming from a prop master such as yourself it means alot.

Here's the basic layout of the shot. "I've got a lot of tweaking to do Lucy!!" Tongue



Cool 
pete


https://forum.reallusion.com/uploads/images/d9f2ee62-c67b-4c8e-b3cf-4e36.png
http://www.youtube.com/user/peterblood50?feature=mhee
Edited
Last Week by Peter Blood
sonic7
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Yes, of course they're 'doors'  duh Blush  Smile
Actually I have a couple of very thick (*real*) 'velvet' curtains that are exactly the 'color and sheen' shown in your pic lol. Smile





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