i'm learning animation through iclone ....and from my perspective, all other softwares elaborate on the basics I've learned in iclone. From my view it's pretty intuitive as now in retrospect having learned more ...it's the basic elements of animation. From your perspective tho, I can imagine how it seems convoluted, because iclone is basically trying to summarize all the advanced options in more expensive softwares in just a few sliders. - basically for me, other softwares explode what iclone is doing, but from a software like say...modo, iclone is summarizing some of the things I can do in modo.
I find when I think of iclone as a type of compositing tool - it lets me get more creative being that I already know things I can't in iclone..- strangely enough understanding iclones limitations actually opens up far more creative possibilities. I was reminded of this after reading illusionlabs post about using a b/w video as an opacity map.... i started experimenting and came up with a few new ways of composing unique effects that i couldn't do as easily in a video editing software.
ie - taking a facial picture ....a b/w fire as the opacity map on a facecam billboard.....using a grunge video map in the blend ....then a few interactive particles in the background. - you could make it look like the face is coming out of the flames like that in 3D. as opposed to just doing a video cut out in compositor. iclone is deceptively simple and complex at the same time.
☯🐉
"To define Tao is to defile it" - Lao Tzu