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How to make this dust cloud effect more realistic?

Posted By Famekrafts 6 Years Ago
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Famekrafts
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It is looking ok but not realistic, what else can I add/delete here to make it realistic?


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sonic7
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Wish I could help you FameKrafts - but I don't have the FX generator you're playing with (or know anything about it)....
All I can say is that it's perhaps 'too bright' ie: the centre part 'peaks' too high into the 'white' area - so doesn't look like sand.
Also,
(and I don't know the actual 'control sliders' involved), but there's too much 'persistence' like there's excessive 'decay' time (the 'trailing' part).
If you can adjust those 2 things - maybe it will look a bit 'more granilar' and 'less fluid' ....



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Edited
6 Years Ago by sonic7
Famekrafts
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Bright? I was not talking about the zombie one
sonic7 (5/11/2018)

Wish I could help you FameKrafts - but I don't have the FX generator you're playing with (or know anything about it)....
All I can say is that it's perhaps 'too bright' ie: the centre part 'peaks' too high into the 'white' area - so doesn't look like sand.
Also,
(and I don't know the actual 'control sliders' involved), but there's too much 'persistence' like there's excessive 'decay' time (the 'trailing' part).
If you can adjust those 2 things - maybe it will look a bit 'more granilar' and 'less fluid' ....


Bright?
I was not talking about zombie one, am talking about the clouds of dust when animals run. First one is the resurrection, so kind of magic effect is there but the animals sandy cloud effect is not coming out realistic.

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Famekrafts
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This is what I get in preview mode, the cloud is thick but when I final render it, the sand particles of the cloud becomes translucent in the video above.






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Edited
6 Years Ago by Famekrafts
sonic7
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Yeah - sorry for trying to make your zombie more like sand .... (I misunderstood - my bad)  Sad
I really don't know enough about this FameKrafts to be of help - I was chiming in to give you some moral support.
(and for someone to talk to - it's been rather quiet on the forum - has everyone gone on holidays?) -- Hope you get a solution soon .... Smile



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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
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Edited
6 Years Ago by sonic7
justaviking
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I started typing this 1-1/2 hours ago, prior to the last three reposnses.  It looks like I was on the right track before I got interrupted.  Anyway, here is my feedback....



a) The dust from the running animals "flickers" too much.  On/off.  On/off.
b) I'd also try to have it not come up around the animal's body.  The dust will poof up from the hooves, but the animals are running, so the animals should be ahead of the "cloud," not in it.  Most noticable on the wolves.

Tricky stuff I'm sure, but I have confidence you'll figure out a good result.




ADDED...
P.S.  Sorry this was just a critique, without any helpful instructions; the "what" wihtout the "how."




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Edited
6 Years Ago by justaviking
Famekrafts
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Well thanks, guys, even that critique, and feedback will help.

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planetstardragon
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your particle effect is too dense,   when a heavy animal like that runs ...it leaves 2 elements ...a mist of dust ....while spraying up the dirt.   

i'd make the current effect you are using,  less dense ...more like an ambient mist thats trailing them ....as opposed to an aura which is like what you have now.

Then I'd green screen dirtbomb effects on the feet like these



and I'd watch a video like this for a reference..






Famekrafts
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Well, I created my own dirt bomb effect.
If this doesn't look good I will try the green screen effect. But with this I can have angular camera effects and not just straight with the video clips.






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Famekrafts
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Check the Buffalo one wolf one needs to be fixed, but the dirt bomb is looking good.




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