I don't know if this has been mentioned before, but RL really needs to bring back full support for PhyisX
I'm doing my head in trying to get the PhisX toolbox to work predictably and/or properly on iC7, particularly when it comes to animating my own Sketchup model cars. According to the tutorial videos it should be easy. But it's next to useless on anything above iC5. You can't tweak settings such as friction on the floor/terrain surface, so the vehicles spin wheels for the first second before moving and then slide forward for another second after hitting stop on the controller. Not to mention various other unpredictable gliches like steering doing it's own thing, taking of with the wheels turned when you have it in straight ahead position. It's next to impossible to get the vehicle to go where you want it to go.
Last response I got from RL on this, is you need to load the prop into iC5 to tweak the PhysiX settings!
This is far from satisfactory. First, iC5 refuses to load a prop that has been already saved/modified in iC7 or 3D Exchange 7, second why should I have to re-install a long obsolete version of iClone to tweak settings on a prop I am using in the current version. Major disruption to workflow!. I ended up having to re-install my old 3D Exchange 4, iClone 5. Then import the original Sketchup model of my car into Exchange 4, create all the subprops again, import into iC5, tweak the PhysiX settings, and then import back into iC7. And even after doing that, the animation results are highly unpredictable and unstable. Sometimes it works, other times it half works, other times it outright refuses to work.
I'm confused about why RL abandoned full functionality of PhysiX back in iC6, yet still continue to release packs such as the 'Interactive Modern Vehicle pack' which continue to use the Physix bullet engine, yet it hasn't been fully supported since iC5.
Bottom line is, I'd like to have a system that allows relatively easy manipulation & animation of custom vehicles, I don't really care how it's achieved, whether it be by bringing back full support for the Physix engine or something else all together. I'm just asking for something like the old Body Shop to work as it does on the tutorial video on iC7. Only additional request I'd like to make is offer the option for the vehicle to follow a path. The real time controller isn't the easiest thing to use.
I like car movies, and would love to use iClone to create them. And let's face it, many movies include cars. But this is a major road block for me. I have literally spent hours on end trying various different methods to animate (with some sort of realism such as steering front wheels) my own chosen vehicles with very little success. It's fairly much brought my current project to a standstill.
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Edited
6 Years Ago by
Darren01