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anyone tried the Epic games Paragon assets in iClone yet

Posted By wendyluvscatz 6 Years Ago
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anyone tried the Epic games Paragon assets in iClone yet

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wendyluvscatz
wendyluvscatz
Posted 6 Years Ago
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Paragon assets
I can FBX export the rigged mesh and retarget it in 3Dxchange  but cannot export the textures
they seem to be locked into the Unreal editor
which is a pain if I want to use GIMP etc to edit as well as not being able to use them outside Unreal Engine 4
I won't post anything as unsure if even rendering allowed outside of Unreal engine 4 under their terms of use for the assets but I was mostly retargeting with the intention  to get animations back into Unreal anyway along with Pipeline exports of other stuff from Reallusion I have export licenses for.
Not making a game just trying to get somewhere with Matinee and that sequencer which never renders the damn camera I animate to make movies and generally banging my head on my keyboard.




ExE Production
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Your going to half to go to the matte file and find the texture within UE4. From there you want to right click and go to asset action, and export it. IF you'd like I can make Youtube video for you tonight.
wendyluvscatz
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thanks, yeah since saw a few work arounds on their forum baking or creating new materials and asked yes we can render them as 2D art in any app just not reuse in Unity etc only UE4 which is understandable




mtakerkart
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The "right click/asset action/export" doesn't work with the paragon textures. 

https://forum.reallusion.com/uploads/images/63ef93b2-2a20-4d9d-9f75-44a3.jpg

The only way I found is to create a new material with the textures then I used the "merge actor" feature wich generate a copy of the texture that can be exported.

https://forum.reallusion.com/uploads/images/d6ba8aff-2a73-4af4-8799-6cf0.jpg
Edited
6 Years Ago by mtakerkart
ExE Production
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That is one workaround but be careful. These assets have been licenced to be used with just UE4. I don't know if it still cool to bring it to a separate animator and then bring it back in but you might get in trouble taking and using the contents in just iClone.
https://forum.reallusion.com/uploads/images/24dafe87-4d40-45b6-b5b2-a565.png
wendyluvscatz
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J-Mack (5/18/2018)
That is one workaround but be careful. These assets have been licenced to be used with just UE4. I don't know if it still cool to bring it to a separate animator and then bring it back in but you might get in trouble taking and using the contents in just iClone.
https://forum.reallusion.com/uploads/images/24dafe87-4d40-45b6-b5b2-a565.png

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1445832-12-million-worth-of-paragon-assets-released?p=1458452#post1458452
asked and OK Cool




Edited
6 Years Ago by wendyluvscatz
ExE Production
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Ahh great! This opens these assets up to me as well. I even saw a youtube video on that link. But the workarounds there and here should work fine for you. I never experienced UE4 locking their assets out from porting but, I hope you got your question resolved. If not I am still on standby to help you.
LFA
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Follow this tutorial and your problem is gone forever. It was designed to export Paragon textures and meshes to Blender and Substance, but I will also work in any 3D app including Iclone.
https://www.youtube.com/watch?v=pV57PT2eGVE&list=PL7HCyi-r6jqIB1B-4uIFJ_HL_ob5FHNzn

Hope it helps.



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