toppro77 (4/28/2018)
What good is the "A" hot key to add a key frame to a specific body part, because when you move that body part to animate it, the whole motion layer populates with all body parts. This is ridiculous and needs to be fixed. I want to be able to refer back to the timeline to a particular body part that I animated and find it quickly. I can't do that if all body parts populate on the motion layer at the same spot. I have been waiting for this fix for years. It needs to be addressed. What I currently have had to do is to go back to the spot where, lets say I animated the head to move. I then have to delete all other body parts from that spot to know that this is where I made the adjustment to the head. This still presents a problem, because if I find I need to adjust this part again just a tad, it repopulates the whole motion layer in this section again. This is a major pain in the butt. Please fix it!There are two solutions for this:
Select "Body Part" will key only the parts(s) that are moved. So if you rotate the head, only it receives a key. If you drag the hand with the translate gizmo, the wrist, elbow, and shoulder will receive keys.
Using the "FK Mode" also sets individual body-part keys. But it is rotation only, so no inverse kinematics of dragging hands around like the above method.