I have created a simple cylindrical mesh (12 segments per ring with 10 segments in length). In Blender I added a (custom) armature which basically allows the cylinder to be bent. I used Blender's automatic weight mapping to generate the initial weight maps for the bones and then did some touch ups manually.
I then tested the result in Blender using the pose functionality and it all seems to work nicely.
When I exported the results to a Binary FBX and imported into 3DXChange 7.2 PRO, 3DXChange generated a "This program is not responding" situation followed by a crash (no error dialog...just the application closes).
When I exported the results to a ASCII FBX and imported into 3DXChange 7.2 PRO, 3DXChange accepts the import but seems to mess up the mesh at the end of the cylinder slightly.
I repeated creating the cylinder mesh creation process a second time to ensure that it was not a problem with the mesh or UV mapping but I believe it is not. In both cases the issues seem to become evident only after I imported into 3DXChange. If I import the OBJ mesh directly (skipping the addition of the armature and FBX export) then the mesh loads correctly without any mesh or UV distortion.
I have also tested in iClone and the distortion is not related to a light source (i.e. when I moved the object in iClone with respect to the light source it retained the distortion in the same place).
Has anyone come across similar problems importing FBX into 3DXChange? I know there are issues with DAZ generated FBX files but I was not aware of issues with Blender generated FBX files.
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