Just another option that I have done in iclone5 that worked reasonably for me.
And now that iclone 7 has curve editor capabilities I am going to try it again for some of my animations because I don't have motion capture tools.
Too busy with other things to spend the money on it.
I get a film of a character doing the motions I want.
I put a plane_A surface prop into the iclone project and add the film as its diffuse map
I load a character and position the plane and scale it so the films character is about the same size as the character
Find the frames on the timeline where the film characters motion is at a good position to make a pose for the character and mark that frame so I can come back to each of them to create the pose.
Then I goto each frame 1 by one. Position the character and use edit motion layer to make the characters pose the same as the film.
When satisfied I save the pose with the same number as its frame, go back to frame 0 so the character is in t pose and remove its animation.
Now goto the next frame and repeat until I have all the poses.
Now I can create a new project load the character and goto each frame (as saved) and load the pose onto it
Then I would just play the animation and make any adjustments to fix issues but I think the curve editor might assist that. Haven't tried it yet.
Grrrr so many things I want to do.....so many things to learn to use
Anyway, as I said its just a thought. I would appreciate that if you do something like this that you give some demonstations of it that would assist me to know how it works.
I think that motion capture tools is definitely the better way. Its just fairly expensive and I don't think I would use it enough to approve that cost for me
i7-3770 3.4GHz CPU 16 GB Ram
GeForce GTX1080 TI 11GB
Windows 10 Pro 64bit
Edited
6 Years Ago by
Delerna