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G2 character with Affinity Designer into Drawplus

Posted By Save the spaceman 6 Years Ago
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Save the spaceman
Save the spaceman
Posted 5 Years Ago
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IrisStudios (5/14/2019)
Thanks for the response. I did try that and in fact it comes in properly. Then when I go to the sprite editor and load a SWF sprite that I exported, it comes in 180 degrees off with the center of rotation not where I want it. When I try and move it, the bone moves. Thoughts? Because I will have to do all my hand sprites and I need to have something that works.

The hands!!!
They do import in at the wrong angles. The workaround I used,

import all your hand sprites to the left in Cta3,

adjust the rotations till correct with sprite import box open, 

copy each hand to all angles (click angle button - corner of sprite import box),

mirror to right of character,

It's a bug when importing hands and takes a bit of time to do but has worked for me.
Save up character and should be fine.








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