IrisStudios (5/14/2019)
Thanks for the response. I did try that and in fact it comes in properly. Then when I go to the sprite editor and load a SWF sprite that I exported, it comes in 180 degrees off with the center of rotation not where I want it. When I try and move it, the bone moves. Thoughts? Because I will have to do all my hand sprites and I need to have something that works.The hands!!!
They do import in at the wrong angles. The workaround I used,
import all your hand sprites to the left in Cta3,
adjust the rotations till correct with sprite import box open,
copy each hand to all angles (click angle button - corner of sprite import box),
mirror to right of character,
It's a bug when importing hands and takes a bit of time to do but has worked for me.
Save up character and should be fine.