TonyDPrime (2/14/2018)
grabiller (2/14/2018)
TonyDPrime (2/14/2018)
@ KT & Guy- I am rooting for PBR to get better myself, I LOVE looking at what developments and products Unreal and Unity have been getting with regards to their PBR engine shading routines.
And this does look like an Indigo "reboot". Yeah, not everyone wants what it gives...but you know a lot of us will be buying this.
But let's say iRay can cut its speed in half (I know...) ...and maybe not an 1 hr video, but a 10 minute video, this would be < 24 hr...with photoreal reflections, refractions, SSS, and occlusions....this would be pretty compelling../..But I can do that already with Lightwave/Octane or Softimage/Redshift so what the point in using iClone then ?
Right, but just imagine having PopcornFX, the lighting, everything non-exportable by iClone to these other formats, with said rendering improvement.
But I know what you are saying...I'm imagining lighting the scene in iClone and using its own internals...In this case I think re-doing the texturing & lighting work is a hassle sometimes once exported out, would be quite the convenience all in iClone. But, if you just create a scene and then go out to texture materials and light later, yeah, nothing really gained.
Like a convenience thing to have everything in iClone.
I came to iClone 10 years ago or so to experiment the feasibility of full 3d TV Shows and Movies with a "machinima" approach and 10 years later here is iClone v7.2 which is close to offer all the needed features for that. The united motion capture pipeline will be unique and sounds awesome, in fact a lot of already available or announced features are awesome, but there is still this "little" shard in the foot that stop you to walk straight: rendering.
Huge improvements in v7.2, for sure, lot of things can be done but we are not there yet, and if Reallusion thinks it can solve the rendering rants and issues by integrating a "standard" renderer we already have - meaning not "machinima" related which means not near realtime rendering - and if I can render better and faster elsewhere, then why bother using iClone anymore (as a movie maker that is) ?
The iClone rendering solution should already be at least as good or better than Unreal or Unity, a
better alternative would be Brigade though.
That said, Reallusion did a pretty good job at staying alive, and they seem to have much more resources than by the past so I can't criticize their commercial and marketing decisions, including getting closer from the game market.
All I am asking is for them to finish the job by addressing definitively this rendering issue. Once done, they can work on whatever extension, plugin, new features, new innovations, new ideas they want or have in mind.
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guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.
Edited
6 Years Ago by
grabiller