Hello everyone!
It had been some time since I had posted new things. No, it's still not the holidays for me, I even work a lot to prepare a very big sets of sportswear.
5 women's outfits and 5 men's outfits on average composed of 3 elements each. That's a total of 30 clothes and shoes!
Some models are available for women and men, but meshs and influences are different to work best with morphology (for example, both pairs of shoes are available in men and women). We can obviously mix the clothes between them (sometimes it is necessary to use the functions of automatic adjustment of course, but it is light)
All items are intended to work with Appearance Editor, even the shoes! The UV Bindings are all made to easily add logos, graphics and anything you want in CC3. Tissue stretching is minimal so as not to have inconsistent deformities.
I can tell you that it was a very big job for this quantity of elements!
All material bases are in 2048x2048 so that we have the grain of the fabric everywhere. UVs are on a constant scale.
All items have an ID card to change fabrics and colors simply with Apperance Editor (each color you see in the pictures is an ID but If you want you can also put the same material / color on several areas).
Each object has only one material broken down with Appearance Editor.
Morphs and physics: Jackets benefit from several morphing sliders available in Iclone and CC3 to use them open or closed, with hood on or not. Loose clothes will have physical cards (that .. I still need to do them!)
Mesh: We are on mid poly. Since we are on a quadrangle basis, we can use subdivision functions if we want to make close-ups.
Materials, colors, etc. are not necessarily final. I still have a lot of audit work and a few more things to do. But since I've been working on this for a month, I wanted to show you!
I hope you will like it !
Ogier
Software used :
_ Character Creator
_ Iclone
_ Marvelous Designer
_ Blender
_ 3D Coat
_ Photoshop
_ Illustrator