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Soon in the Pixtim's store

Posted By Pixtim 6 Years Ago
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Pixtim
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At this moment, I think I have my head in science fiction!

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mark
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And a great place to be!!! BigGrinWink


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Pixtim
Pixtim
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Hello everyone!
It had been some time since I had posted new things. No, it's still not the holidays for me, I even work a lot to prepare a very big sets of sportswear.
5 women's outfits and 5 men's outfits on average composed of 3 elements each. That's a total of 30 clothes and shoes!

Some models are available for women and men, but meshs and influences are different to work best with morphology (for example, both pairs of shoes are available in men and women). We can obviously mix the clothes between them (sometimes it is necessary to use the functions of automatic adjustment of course, but it is light)

All items are intended to work with Appearance Editor, even the shoes! The UV Bindings are all made to easily add logos, graphics and anything you want in CC3. Tissue stretching is minimal so as not to have inconsistent deformities.
I can tell you that it was a very big job for this quantity of elements!
All material bases are in 2048x2048 so that we have the grain of the fabric everywhere. UVs are on a constant scale.
All items have an ID card to change fabrics and colors simply with Apperance Editor (each color you see in the pictures is an ID but If you want you can also put the same material / color on several areas).
Each object has only one material broken down with Appearance Editor.

Morphs and physics: Jackets benefit from several morphing sliders available in Iclone and CC3 to use them open or closed, with hood on or not. Loose clothes will have physical cards (that .. I still need to do them!)

Mesh: We are on mid poly. Since we are on a quadrangle basis, we can use subdivision functions if we want to make close-ups.

Materials, colors, etc. are not necessarily final. I still have a lot of audit work and a few more things to do. But since I've been working on this for a month, I wanted to show you!

I hope you will like it !

Ogier

Software used :
_ Character Creator
_ Iclone
_ Marvelous Designer
_ Blender
_ 3D Coat
_ Photoshop
_ Illustrator
_ DAZ

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Pixtim
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Well ... I admit ... I had fun mostly on the promo video ...
Do not look if you are in napping state ....

Coming really soon !




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Pixtim
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be careful ! they are coming!!!

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Pixtim
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still the shoes .. can be a big belt .. but I think that it starts to become nice
What? an inspiration through a game? Oooooh ... can be ....

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Pixtim
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Tifa.. hum...no, Tifane is finish and is in the MarketPlace 

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it allowed me to get back to doing hair, it was a long time, and especially, since then, I changed 3D software.

I'm now working with Blender and adding the little Addon HairTools, it works really well!
Here is a haircut with braid on which I work .. 12524 triangles!

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mr_vidius
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awesome dude! so like.. when are you releasing her?
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this one looks pretty hot too. got my leading character.. drooling. 

Vidius
Pixtim
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In fact I only work on the haircut. I would like to make a new pack.
The clothes are already available, it is a mix between my pack "Scifi Renegade woman" (the jacket and boots) and my pack Cyber Girl (the skirt, the body) that you already have I think.
It is true she's pretty Smile

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Pixtim
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wow ... it was not easy!
I did not think about the animation of the braid when I started this model ... Maybe that's why we do not see many models of Lara Croft in the store! : D
No way to use a simple physical map, the braid breaks loose! I tried the spring principle with a separate braid ... mmm I will not comment on the results!

finally, after a lot of deaths in my neurons, I found a principle that seems to work quite well.
It is a mix between a series of morphs with which one controls the end of the braid, and a physical card that takes the middle of the braid to give a natural movement.

So, morphs are also present in CC3 for those who are just still images or export.

I still have to do some tests and checks, but it seems to be fine

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