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Pixtim
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Pixtim
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 516,
Visits: 10.7K
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ok, that .. it's done! I have further refined some details, I hope you will like! You can see the latest pictures of realistic hair for women on this thread with a video presentation of all models and a video demo soft physics (which I'm pretty happy ) In the end .. I do not know what is more difficult ... to make 3D haircuts or hair styling my 5 year old daughter .....
Well now, the woman cartoon hair pack .. and after we do not talk about hair for a moment please!
Edited
6 Years Ago by
Pixtim
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Pixtim
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Pixtim
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 516,
Visits: 10.7K
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Curiously, it was even more complicated than realistic hair .. but here are the latest visuals, it should be published in two or three hours at most!
IMPORTANT For character with significant disproportions, use the "conform" function (explanations will be present in the demo video for the way to do).
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Pixtim
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Pixtim
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 516,
Visits: 10.7K
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WIP...
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Pixtim
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Pixtim
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 516,
Visits: 10.7K
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WIP...
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Pixtim
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Pixtim
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 516,
Visits: 10.7K
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Pixtim
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Pixtim
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 516,
Visits: 10.7K
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The pack is finished, it will be published very soon.
This time, it includes presets for both Iclone and CC. In Iclone I also integrated the guns as accessories positioned directly in the hands with a preset of the position of the hands (Gesture). And the elements are also independent and categorized in CC.
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Rogue Anime
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Rogue Anime
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 548,
Visits: 3.4K
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Pretty damn cool! I'll be getting this one too. ~V~
Val RogueAnanda
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Pixtim
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Pixtim
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 516,
Visits: 10.7K
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Really Thanks Rogue! It's nice to have a message from you like that. May the gods of graphic design be with you!
Ogier
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Pixtim
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Pixtim
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 516,
Visits: 10.7K
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Hello everyone,
More than two years ago, I spoke in a post about a project to adapt a series of stylized vehicles that I had done for the Unity store. I spoke about it again in Reallusion's interview with me when I became Featured Developer ... So I had to launch this project.
The Unity versions were really lowpoly. I want to be in middle poly so that the models can be used in film production as well as in video games. So I have to start from scratch and it's a very big job because I want to create a collection as complete as possible. It is an important work that will grow gradually.
Style: the idea is that these vehicles can be used in cartoon productions but also in achievements where the characters are semi-realistic. Not easy to find a happy medium. But it seems to me that the first model that I am going to show you corresponds quite well to this desire.
Side use: I do not want to implement a presset using the Physic ToolBox. I do not find the results very convincing and I find that it is not very practical to work on a film. I think rather use a principle that will work with a spline tracking (path). But for those who want, the elements will be separated anyway and they will be able to use the presses of the Physic ToolBox. Vehicles will be modeled with an interior. The wheels, the doors, the hoods will be animable as well as various details like the steering wheel and other elements according to the models.
Before launching the first models, I will have to wait for the next update of Iclone that will be done at the same time as the launch of CC3 for the setup to be fully functional.
.. j'espère quà vous aussi !">Projects: it is likely that I develop more and more things adapted to this style ... simply because I like it .. I hope you too!
In the meantime here are the first renditions of work. These are done under Cinema4D for now but the result will be very similar with Iclone.
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Pixtim
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Pixtim
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 516,
Visits: 10.7K
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