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yoyomaster
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yoyomaster
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 272,
Visits: 1.3K
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Hello everyone. Has anyone been able to import demolition data(fracture) from Blender to iClone through FBX or any other means? Here is a short Blender fracture tutorial to give you an idea of the process! Blender Cell Fracture Tutorial
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: 1 hour ago
Posts: 15.7K,
Visits: 30.5K
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As we don't have Alembic import, it would have to be FBX. If the fragments are separate sub-props it should work, with each sub-prop having its own animation. I'm not well-versed in Blender, so I have never tried this. Sounds interesting, though, if it works.
Edited
7 Years Ago by
animagic
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Rampa
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Group: Forum Members
Last Active: 50 minutes ago
Posts: 8.1K,
Visits: 60.5K
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Thinking about it, there are actually a bunch of shattering props that were created by Marketplace vendors. Reallusion also made a series of destructable props. So there is a way. Whether or not Blender can export its bake to FBX is the question, as that is what you would need for importing the animation.
You can also use use iClone's physics on your pre-fractured parts. That is the easy and known route.
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kurzal
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kurzal
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 627,
Visits: 10.4K
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Use *.fbx. It works.
-------- Igor
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.1K,
Visits: 28.2K
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I tested few time ago but give up du to certainly a missunderstand of what's going on. When I hit play with physic applied to the different cells , all cells made a mess before hitting the ground , even if I go back to frame 0. I think a tutorial will be veeery welcome du to the PopcornFx 2 ways collisons with give us the possibility to hit props with particles. Make fractures in blender is relatively easy. See my result , I applied physics only on 4 cells :
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Me3Dtoo
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Me3Dtoo
Posted 7 Years Ago
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Group: Banned Members
Last Active: 7 Years Ago
Posts: 23,
Visits: 184
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This is one way: Copy the object. Break & Link pieces to original object Bake sim, then export. 3dxch: Shows the Parent and children iClone: Point of impact.... Hide the parent.
Edited
7 Years Ago by
Me3Dtoo
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Anaximander
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Anaximander
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 31,
Visits: 788
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Check out the Nov 28th episode of the Iclone Film School around 2:17 after he has finished the clock. I've done it a couple of times. The trick is to parent all the fractured cells to an empty before you export.
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mark
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Group: Forum Members
Last Active: 59 minutes ago
Posts: 4.8K,
Visits: 16.4K
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kurzal (12/15/2017)
Use *.fbx. It works.Been awhile.....Great to hear from you!!!!
Click here to go to my YouTube Channel filled with iClone Tutes and Silly Stuff
Visit ANIMATED PROJECTIONS Powered by iCLONE
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Me3Dtoo
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Me3Dtoo
Posted 7 Years Ago
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Group: Banned Members
Last Active: 7 Years Ago
Posts: 23,
Visits: 184
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Anaximander (12/15/2017) The trick is to parent all the fractured cells to an empty before you export.Indeed.
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.1K,
Visits: 28.2K
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@Anaximander @3Dtwooop
Cool video thanks but not what I want to do. Really don't want to make an animation in another software because Iclone is an animation software. I tried to importe lot of UDK 4 fractured animation and were mess in 3dxchange wich could not interpret the animation. Iclone have all the tool to make physics baking animation in one pass. Plus it's a PITA to recreate specific explosion/behavior outside Iclone then imported it.... As I said the upcoming particles will be a must have to make destruction . For me it's not a productive pipeline to make animation outside Iclone. Have a look at 2:16 of the Pop WIP 1 , recreate this in blender to reimport in Iclone will be waist of time and not productive.
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