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How to import Blender destruction(fracture) data to iClone?

Posted By yoyomaster 7 Years Ago
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How to import Blender destruction(fracture) data to iClone?

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yoyomaster
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Posted 7 Years Ago
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Hello everyone.

Has anyone been able to import demolition data(fracture) from Blender to iClone through FBX or any other means?

Here is a short Blender fracture tutorial to give you an idea of the process!
Blender Cell Fracture Tutorial
animagic
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As we don't have Alembic import, it would have to be FBX. If the fragments are separate sub-props it should work, with each sub-prop having its own animation.

I'm not well-versed in Blender, so I have never tried this. Sounds interesting, though, if it works.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

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7 Years Ago by animagic
Rampa
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Thinking about it, there are actually a bunch of shattering props that were created by Marketplace vendors. Reallusion also made a series of destructable props. So there is a way. Whether or not Blender can export its bake to FBX is the question, as that is what you would need for importing the animation.

You can also use use iClone's physics on your pre-fractured parts. That is the easy and known route.
kurzal
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Use *.fbx. It works.


--------
Igor


mtakerkart
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I tested few time ago but give up du to certainly a missunderstand of what's going on. When I hit play with physic applied to the different cells
, all cells  made a mess before hitting the ground , even if I go back to frame 0.
I think a tutorial will be veeery welcome du to the PopcornFx 2 ways collisons with give us the possibility to hit props with particles.
Make fractures in blender is relatively easy.
See my result , I applied physics only on 4 cells :




Me3Dtoo
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This is one way:

Copy the object.
Break & Link pieces to original object
Bake sim, then export.

3dxch:
Shows the Parent and children

iClone:
Point of impact.... Hide the parent.

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7 Years Ago by Me3Dtoo
Anaximander
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Check out the Nov 28th episode of the Iclone Film School around 2:17 after he has finished the clock.
I've done it a couple of times.  The trick is to parent all the fractured  cells to an empty before you export.





mark
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kurzal (12/15/2017)


Use *.fbx. It works.


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Me3Dtoo
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Anaximander (12/15/2017)
The trick is to parent all the fractured  cells to an empty before you export.

Indeed. Smile
mtakerkart
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@Anaximander
@3Dtwooop

Cool video thanks but not what I want to do. Really don't want to make an animation in another software because
Iclone is an animation software. I tried to importe lot of UDK 4 fractured animation and  were mess in 3dxchange wich
could not interpret the animation. Iclone have all the tool to make physics baking animation in one pass.
Plus it's a PITA to recreate specific explosion/behavior outside Iclone then imported it.... As I said the upcoming particles
will be a must have to make destruction . For me it's not a productive pipeline to make animation outside Iclone.
Have a look at 2:16 of the Pop WIP 1 , recreate this in blender to reimport in Iclone will be waist of time and not productive.





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