Upcoming Illume Webinar: Houdini COPs For GamesSideFX Games TD Mike Lyndon starts with the basics for anyone who hasn't used COPs before, or has some experience with Nuke. He'll then dive into more and more complex examples that show how COPs can work with other contexts in Houdini.
1. Introduction to COPs - setting up your environment. 2. Same node different name - Nuke to COPs. 3. Basic image manipulation and colour correction. 4. Working with cryptomattes. 5. Loading and working Photoshop files. 6. Feeding COP outputs into materials. 7. Populating a texture with geometry attributes. 8. Normalising images. 9. Using COPs like an offline fragment shader. WEDNESDAY, DECEMBER 13, 2017 - 12pm EST
FREE REGISTRATION
Email sent to me after registeriung on ideFX.com and downloading Houdini Apprentice (Free) SeanMac
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