I created a zombie with Character Creator 2 and move it into UE4 in a game I am creating. After creating character, I used File/Export To FBX/Clothed Character... In the settings I selected, Delete hidden mesh and convert bone structure for unreal 4 rig. I put it in UE4 and put it over the UE4 standard mesh which work fine except when using the ragdoll effect. You can see what happens here-
https://youtu.be/m9e1ud5BwMQ. The first zombie is the UE4 mesh, the second is the character creator mesh. Is there a way to fix this? Try this link -
https://www.youtube.com/watch?v=m9e1ud5BwMQ
Edited
7 Years Ago by
Donnie9169