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vidi
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Last Active: 2 days ago
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Are you saying that MD comes with a clothes construction kit, or that you can make one? both are true
------------------------------------------------------------------- liebe Grüße vidi
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TonyDPrime
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TonyDPrime
Posted 7 Years Ago
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Maybe one of the advantages ArtfulPhysics will have over MD is that you can make a piece of clothing that can fit/drape over any avatar shape type? Like, if you make a dress, then you can place it on the mesh and see how it 'falls'/fits, as opposed to fitting a a garment onto a shape and designing.
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illusionLAB
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illusionLAB
Posted 7 Years Ago
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OK, I hadn't seen this "modular" system before... not surprisingly as it's only just appeared in MD7. I had tried MD6, and as powerful and responsive as it was there was still far too much dependence on "knowing how to sew". My point was, and remains, the "goal" is to dress a character - so starting with a garment already on the figure is far more accessible to the majority of CG artists who have know experience making 2D patterns that are meant to fit a 3D figure. The appeal of iClone and especially Character Creator is that people with no previous 3D experience, whether it be animation or character modeling, can actually create things they imagine without years of dedication to learning the thousands of skills and techniques previously needed. My point about the constraints of the human figure are valid... we have a torso and five appendages as a starting point - so regardless of fashion, period, materials etc. there are always common factors to clothing regardless of the potential variances. So, start with a t-shirt base - extend the sleeves, vary the width, add cuffs, add collar etc... real time resizing of all individual components of garment, on the figure, is far quicker and easier to get your head around than drawing abstract shapes on a flat surface. There is room for more than one clothing creation software out there... my money is on the one that has the easiest learning curve to get a good result - at the right price. If the Marvelous Designer people are listening... they should make "Marvelous Designer Modular" for us artists who want to make usable clothes quickly without having to learn to sew - priced around $99 ;-) While they're at it... a "Marvelous Designer Hair" could be a whole new market for them as well.
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Rampa
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AF is in it's infancy right now. It's the combination of simplicity and really-good physics that makes it work. It can't do any fancy finishing work yet.
The reliance on G3 is minimal. I mean, it only needs a G3 base to export for. The actual export is OBJ. There is a handy import option added to DAZ that lets you instantly re-import that OBJ onto the figure.
It is experimental, and best for those who want to experiment. It is not fine-tuned yet for iClone. For example. The mesh resolution is very high, and consists of two layers. The two layers is just to give it thickness.
So, it's lots of fun, but don't expect it to be a turn-key solution today or tomorrow. But further down the road.
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vidi
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Maybe one of the advantages ArtfulPhysics will have over MD is that you can make a piece of clothing that can fit/drape over any avatar shape type? Like, if you make a dress, then you can place it on the mesh and see how it 'falls'/fits, as opposed to fitting a a garment onto a shape and designing this is possible in MD
------------------------------------------------------------------- liebe Grüße vidi
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TonyDPrime
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TonyDPrime
Posted 7 Years Ago
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Last Active: 3 days ago
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vidi (12/9/2017)
Maybe one of the advantages ArtfulPhysics will have over MD is that you can make a piece of clothing that can fit/drape over any avatar shape type? Like, if you make a dress, then you can place it on the mesh and see how it 'falls'/fits, as opposed to fitting a a garment onto a shape and designing this is possible in MD
Okay, I looked at the videos and I see this now. Maybe then one of the advantages of ArtfulPhysics over MD is that...Umm... ...that its name is earlier in an alphabetical list of clothing-designing softwares.
Edited
7 Years Ago by
TonyDPrime
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Rampa
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After floundering around for a bit with multiple material, I finally simplified my process to something that works. My first rendering is not optimized at all, and I went ahead and left the mesh a DAZ resolution level.
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SeanMac
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SeanMac
Posted 7 Years Ago
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Hi Rampa
That's a fine rendering, thanks for that.
The dress and shawl would do for Greece and Rome in ancient times. The material folds well, though not in quite the same way as the classic era statues show (They used different material threads for the warp and the weft of the material.).
Your dress does not quite reflect the physical and economic limitations in that the ancient chiton fell straight from the shoulders and was cinctured by a knotted belt at the waist or higher.
I do realise this was not what you were attempting. What I was wondering was whether or not the program can allow you to have such a belt.
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Rampa
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Here is another garment I was able to create with this tool. Note that it is a single garment, as was the previous.
You can download and play with it yourself. https://drive.google.com/open?id=1PPOSSRUnPHDBfgntZY_pWYFUh3UCuCwC
Edited
7 Years Ago by
Rampa
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CtrlZ
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Thanks Rampa you are awesome!
Home built liquid cooled AMD Ryzen 7 1800X cpu (8 core 16 thread) 4.0GHz, rtx 3090, ASUS Crosshair VI Hero motherboard, 64 GB RAM, 500 GB SSD (Samsung 850 EVO) 6 TB HD's 4K monitor.
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