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My review of Substance Painter (Newbie)

Posted By PhotoSW 7 Years Ago
Rated 1 star based on 1 vote.
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Jfrog
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Posted 7 Years Ago
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With the price currently at $279... think of it as $79 for PBR painting, $100 for sculpting/asset creation, $50 for retopo and $50 for UV mapping.

I agree that the price is really affordable for someone that use all of its features . I haven't time to look at the software possibility now since I am already all over my head learning
Iclone,  3dxchange , CC Character creator, Hitfilm Pro, Daz studio, The Neuron Axis software,  Mocha pro VR, soon to come substance painter,and others...   Wink
I spent a lot this month but is this promo about the lowest it gets during the year?

As for characters -- I can't speak for humans, but I textured my robot using this approach, and in less than five minutes I had a pretty amazing version:
Really nice paint job Kellytoons!

Thank you and everybody for your valuable inputs!






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VirtualMedia
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Posted 7 Years Ago
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Thanks for the shares MK, so a workflow would be to export to 3DCoat then export Model / UV's over to SP?


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7 Years Ago by VirtualMedia
justaviking
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@Jfrog:  Re commercial license...

An important distinction is selling "content" versus selling "output."

For example, selling a movie you make with iClone is different from selling iClone avatars or props.
That is why you do not need the "Pipeline" version of iClone to make movies, but you do need it to send items into a game engine.

So from what I can tell (based on this thread) you would not need the commercial license.



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illusionLAB
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3D Coat discount is as good as it gets... I think he usually does a Christmas/New Year's sale too (same price).  You can buy the amateur version and always upgrade at a later date.  I have both 3D Coat and Substance Painter, and frankly I only use SP for some of it's 'unique features'.  3D Coat is not as pretty of an interface, but the painting is just as comprehensive and, in my opinion, much easier to use - SP needs around three steps for tasks that 3DC does in one.  Also, I'm no expert with Substance Painter, but as far as I can tell there is no way to paint 'across' UV maps - the biggest problem being painting across the neck/body joins on CC characters.  If someone knows how to do this in SP please share! ;-)

q
justaviking
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It sounds like I should investigate 3D Coat some day, but wow, my head is so full of stuff right now, each time I put something new in, two old things fall out.

It's true that Substance Painter cannot paint across UVs today.  They are well aware of it and a aggressively working it, but apparently it requires some significant rewiring of the inner workings.

One thing SP does that's pretty cool, especially if working on large texture sets, is you can work at a low-res (such as 1k) and then export at a higher res (such as 4k or even 8k - though iClone is limited in what it can accept).  That's because of the way SP stores your brush strokes, and can recompute them at different resolutions any time you wish.  I don't know if 3D Coat does that, but it can really help on system performance.





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mtakerkart
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Just a precision:

3DCoat non commercial liscence is limited to 2k texture export and 7 layers to work.
illusionLAB
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As it happens, 3DC has just had an update to v4.8 which includes painting at 1K and exporting at 4K.
Kelleytoons
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VirtualMedia (11/26/2017)
Thanks for the shares MK, so a workflow would be to export to 3DCoat then export Model / UV's over to SP?


You can work any way you want -- if you need UVs (and unless it's a commercial model you will) then you need 3D Coat to generate them.  After that you can stay in 3DCoat (as some here like it better) or move to Substance (which is my new favorite painting tool).  While I agree the painting can be easier in Coat, SP just has so many cool ways of working with the surfaces and respecting the UVs that for my own work it's much more suitable.

But I'm sure glad I have both -- and with the sales this time of year there is no excuse for anyone serious in 3D work not to get them both.



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Mike "ex-genius" Kelley
Jfrog
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Thanks for the feedback everybody. I bought 3DCoat!

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