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This is currently the best crowd generator to use with iClone, and on sale!

Posted By Rampa 7 Years Ago
Rated 3.7 stars based on 3 votes.
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This is currently the best crowd generator to use with iClone, and on...

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Rampa
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Posted 7 Years Ago
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If Crowdmaster were a complete solution, it would be great. But from what I can tell, you need to create and add all your own assets, and then set up the crowd behavior in the node editor. So it is not very user friendly for most iClone users.
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7 Years Ago by Rampa
TonyDPrime
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yoyomaster (11/26/2017)

Yes, Blender UI is different, you can select a MAX or Maya preset for it if you wish, there are videos on moving to Blender from either Max or Maya, I am a Houdini person myself, but I used Max, Maya and others at work, but for personal projects I really like Blender.

Blender export to iClone works really well for static models, but I haven't used it to export animated stuff so far.


Thanks so much for the feedback on Blender, have to revisit it.  
And I have to ask too, how do you like the new Eevee renderer, does it feel like iClone's PBR?
yoyomaster
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TonyDPrime (11/27/2017)
yoyomaster (11/26/2017)

Yes, Blender UI is different, you can select a MAX or Maya preset for it if you wish, there are videos on moving to Blender from either Max or Maya, I am a Houdini person myself, but I used Max, Maya and others at work, but for personal projects I really like Blender.

Blender export to iClone works really well for static models, but I haven't used it to export animated stuff so far.


Thanks so much for the feedback on Blender, have to revisit it.  
And I have to ask too, how do you like the new Eevee renderer, does it feel like iClone's PBR?

Eevee is still in very early development, but it already supports SSS and volumetric lights, I have rendered some of the demos, you can find the results with render times on my Vimeo channel.
Mad Steam Studio on Vimeo
yoyomaster
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Rampa (11/26/2017)
If Crowdmaster were a complete solution, it would be great. But from what I can tell, you need to create and add all your own assets, and then set up the crowd behavior in the node editor. So it is not very user friendly for most iClone users.

Crowdmaster is actually pretty easy to setup and it is fully node based, you can do pretty much anything with it if you put your mind to it, easy, usually does not mean powerful, not in my experience at least, and the guy is pretty committed to its development, did I mentioned that it is free!

Here is a basic tutorial for it.
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7 Years Ago by yoyomaster
Rampa
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For importing CC characters into Anima, it is much easier if you set the FBX export settings in CC to "Unreal". It renames the basic bones you'll need, making re-targeting in Anima much easier.

https://forum.reallusion.com/uploads/images/d4767f4f-8358-40ba-9506-6b8c.jpg
Dr. Nemesis
Dr. Nemesis
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Just a quick note, CGriver (aka CGWorld apparently) seems to be selling this for even cheaper ($186US) right now.
They're listed here as re-sellers so seems legit. After conversion that seems close to $40 cheaper than the black Friday price at Axyz.

-Doc
gordryd
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Is it possible to import a low-poly object "placeholder" scene into Anima to build your paths around, and then export only the finished characters/animation (not the objects) for use in iClone with the real textured objects?  Seems like this would be a way to get around some memory limitations...

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Kelleytoons
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You don't reimport any of your scene back from Anima -- when you export whatever it is you need to export (and it can be low poly or high poly, but it should only be the objects you want people to move around and/or interact with) they are just used as a placeholder inside of Anima to generate the people.  The people are then just what is exported.

So, no, your idea won't get around memory limitations (which seem to be only based on textures -- so far that's what I've discovered.  So I think the workaround is to first export a very low texture version and reload the textures inside of iClone.  More on this to come).



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Rampa
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gordryd (11/27/2017)
Is it possible to import a low-poly object "placeholder" scene into Anima to build your paths around, and then export only the finished characters/animation (not the objects) for use in iClone with the real textured objects?  Seems like this would be a way to get around some memory limitations...

That's how it works. You put put in a backdrop that the paths and what not are placed upon. It is not exported. You only need to import things the crowds would interact with, not the whole scene.
https://forum.reallusion.com/uploads/images/e727767b-d128-4511-a772-a850.jpg

rollasoc
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Dr. Nemesis (11/27/2017)
Just a quick note, CGriver (aka CGWorld apparently) seems to be selling this for even cheaper ($186US) right now.
They're listed here as re-sellers so seems legit. After conversion that seems close to $40 cheaper than the black Friday price at Axyz.

-Doc

Followed your link and purchased.  Slightly worried, the download was a readme file saying, we are working on it.  Took about 24 hours for the email from axyz with the serial key and the product to be added to my account (which I had setup to download the demo).



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