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.mtl to imtl.

Posted By Peter Blood 5 Years Ago
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Peter Blood
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Hi guys: Smile
Is there any way to turn .mtl files to .imtl files?
I have some props I want to download but, of course, they don't come with imtl files.
Can anyone help? 

Cool pete



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animagic
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Are these .obj files? The .mtl file that goes with an .obj file specifies the mapping of the textures, which are in separate files. You should just be able to import via 3DXchange. Or do you mean something else?

EDIT: Fixed typo...Blush


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Edited
5 Years Ago by animagic
Kelleytoons
Kelleytoons
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(You wrote exactly what I was thinking, Ani, but I was afraid to type it -- I'm so sick right now I'm not sure I'm thinking straight.  Sigh).



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Peter Blood
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Thank you both for your quick responses. Smile
When I download a prop from, say, CGshare  or some such site, the zip file will include a diffuse, opacity, and bump file.
I can import the diffuse file merely by dragging the .jpg over the prop in 3dx6 but I can't place the other two channels. 
They show the infamous circle with a line through it. I've tried making sure I was on the bump or opacity channel when
I drag the appropriate .jpg to the prop but it inserts them in the diffuse channel.

The only thing left in the .mtl file for the prop so I'm thinking maybe...that...one? But I can't import it as it is not an .imtl file.
Hope that helps and thanks again.

Cool pete



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Kelleytoons
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But that's not how you do it (not how you import other channels).  The best/easiest is to just bring the prop into iClone and go to modify and under the texture tab select the texture you want for that prop and just drag and drop your texture into the appropriate channel map -- it will work (that's what I do all the time).

You can, in XChange, go to the texture in the rollout on the right and doubleclick on the channel you want and direct to the right maps, but that's a bigger PITA, IMHO.



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animagic
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Hope you are feeling better, Kelley. I've had trouble with my right wrist, making typing difficult...


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Kelleytoons
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Thanks, Ani -- I'm just sick with a cold, the first one I've had in about two years, and it's kicking my butt (bad time of year to be ill, we still have company for the holidays).

I'll recover (I hope -- at my age you never know when it's your last illness :>Wink.



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Peter Blood
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Kelly, animagic Smile
I explained the situation all wrong.
I have a prop in 3dx6:
https://forum.reallusion.com/uploads/images/dce1f57c-4304-4ec6-8769-39a5.bmp

But in the file with the prop, there is only
123.max
Chinese House .mtl
and a MAX file in Chinese
I'm assuming the textures are in the .mtl file but I can't import it into 3dx6 because it's not an .imtl file. Can I convert or 
am I SOL? Thanks again guys for your help.

Cool pete



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animagic
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An .mtl file does not contain textures only references to textures. MAX files are 3D Studio Max files and they cannot be converted unless you have 3D Studio Max. There are users here who have that (I think Kelley does) who may be able to help.

Question: what did you actually load? Because MAX files cannot be imported.


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Kelleytoons
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Yup, as Ani explains.  If you look at that MTL file (it's just a text file) you will see references to the various textures that are required.  But they are not contained.  They might be in the 3DS file (they might not) but if that's the case there are utilities out there that can convert a 3DS to an OBJ and preserve materials (my hunch is you just don't have any materials).



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