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DAZ Genesis 8 to iClone

Posted By fjccommish 7 Years Ago
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TheOldBuffer
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Kelleytoons (1/30/2018)
Okay, I'm real confused (my normal state but).  Does it or does it not work?

Some folks say it does, some say it does not.  If it works in XChange 6, does that mean all the facial stuff gets mapped correctly for use in iClone 7?  I would guess not -- that all changed in 7.  I want to use Faceware for my animation, but if the face stuff isn't mapped correctly for this it won't work.


It doesn't work for me. 3DX7 won't fill in the slots in the expression editor and 3DX6 will only work using the older duf files.


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Kelleytoons
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Thanks -- that's kind of what I thought from my limited tests.



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tq.linux
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I output FBX with morphs about an expressions.(Pic1)
I work while hoping for 3DX7 not to stop.
There is also a thing which becomes a good result in iClone7.(Pic2)

I'm waiting for DUF as a solution, too.(^^)/
https://forum.reallusion.com/uploads/images/bb7c3d83-c3bc-4c0d-856b-ee27.jpg
https://forum.reallusion.com/uploads/images/8aeeb126-3723-4417-a1fb-89f0.jpg
Kelleytoons
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I'm not sure exactly what you mean -- I get that you (somehow) make expressions in Daz (a route I'm not going to go as I do not know that program nearly well enough) and then -- what? -- remap that in XChange somehow?

Oh well, I guess I'll just write off the import of Gen 8 characters for FW stuff.



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kungphu
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I haven't used Gen 8 figures but for non-standard figures you can just set up a keyframe in Daz and then use a slider to apply several different facial morphs on that frame. When importing into 3DXchange you'll see the set of Daz morphs show up. You'll have to use them in 3DXchange to manually make your own facial expressions to match the facial guide poses in 3DXchange (hope that makes sense). It works for non Genesis characters. Don't see why it wouldn't work for Gen 8. It's just a time consuming PiTA Smile 

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Kelleytoons
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Ah -- that sounds like a drag.  So perhaps I'll wait and see if someone simplifies the process somehow (if I were going to do this it wouldn't be for just ONE character, and having to redo something like that is just something I would never do).

But thanks for the info.



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NP, and yesssir... it is a total drag. I did it for multiple characters in iclone 6 (that required even less facial morphs) and it took forever! Not sure if there is a slick workaround.

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Kelleytoons
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Well, we can always hope that Python will help (obviously it's really only for iClone, but perhaps there will be some process that also allows characters to be manipulated/rigged with it).



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I could change well today.
(Readjustment of an eye and a jaw is necessary.)
It was troubled until yesterday by the same condition.

Please see  a picture for FBX Export Setting.
I think Simply G8F was good.https://forum.reallusion.com/uploads/images/f27e9975-31d4-4c0b-9ddd-b598.jpg
GOETZIWOOD STUDIOS
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To summarize the current Daz3D to iClone 7.2 issues:

3DXchange Automatic Expression Mapping:
           Head  Eye     Jaw     Viseme  Muscle
Genesis    OK    OK      OK      OK      OK
Genesis 2  OK    OK      OK      OK      OK
Genesis 3  OK    FAILED  FAILED  OK      OK
Genesis 8  OK    FAILED  FAILED  OK      OK

If you take a look at the file *Daz Genesis Avatar Face Key Sequence.xls* that comes with the DAZ Genesis Extension you will see that facekeys 82 to 95 that are not created by the DUF files are supposed to be automatically created by 3DXchange.

Facekeys 90 to 95 (Face Orient) are indeed recreated correctly by 3DXchange in all cases.
Facekeys 82 to 89 (Eye Look) are not created automatically by 3DXchange for Genesis 3 and 8 figures.

Facekeys 61 to 66 (Jaw Rotate & Move) are created by DUF files in all cases but for some reason 3DXchange fails to import those from the FBX files for Genesis 3 & 8 figures.

When importing a Genesis 8 figure, 3DXchange says the figure has been recognized as a Genesis 3 figure.

After having imported a Genesis 3 or 8 figure into 3DXchange and opened the Expression Editor, 3DXchange says that *Jaw, Left Eye and Right Eye have not been mapped*. But it does not say why.


--
guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.




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