Goal: Get Daz Gen 3- character in 3dxchange with, using iclone 7 skeleton with shape keys, using blender to decimate some stuff and export animation(motionplus) from 3dxchange to unreal.
Problems:
1) Daz-character to 3dxchange works and face keys too, but if I export the 3dxchange-character to blender it lose two bones I think they called toe_R, toe_L
2) If I import that blender-character(decimated or not) back to 3dxchange there comes a warning about fbx-versions and if I press ok my character comes in a super big version in and loses the iclonefacekeys
3) If I import that blender-character in UE4 4.17 the morph targets are there but dont work at all (But if I import it to an older version it works and if i migrate that working character to the 4.17 version it works there as well)
4) If I make motionplus animation with my 3dxchange-character (which comes from daz) and export it directly to Ue4 the animation are looking like the picture.
So I need help. Please.