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Help With Materials

Posted By rickdarby 7 Years Ago
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animagic
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If the material is a Substance you can change the various settings in the parameters section, including Roughness. 

If the material has been flattened to textures you can click the slider button underneath the mapping icon to make changes. The only time you can't edit is when the textures are referred to (there will be a changelink icon on the image for the map) rather than loaded.

I don't have iClone in front of me so I'm doing this from memory...Unsure

To make look things amazing, you also have to pay attention to lighting.



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animagic
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rickdarby (10/17/2017)
i have a bump map and a normal map - they are both used at the same time

I would try using the bump map in the Displacement channel and the Normal map in the Bump channel. I didn't see this suggested.

BTW, remember also that Iray is a completely different render engine from the one iClone uses, so PBR materials from DAZ will most likely be optimized for Iray.



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stuckon3d
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rickdarby (10/19/2017)
so i found the problem to my details looking weak - it seems the normal map was fine, but it also seems i need to use a proper roughness map - i have the specular map i use with the traditional material (btw, with traditional materials and specular / reflection maps add all the details), unfortunately, for PBR materials it seems i cannot change the strength of the metallic / roughness map - is this a bug in iclone or there's a reason it should be like this? i could eventually get it to look right by tweaking the map in photoshop, but it would need too many tweaks and it would not be the ideal thing to do...


to adjust the metallic and roughness maps, double right click on the respective icons to bring up the "adjust color" panel. there you can increase or decrease the strength/brightness of the maps. Iclone's PBR system is very powerful. Also for the normal map you can increase the contrast on the normal maps even further using "adjust color" if you need to increase beyond 100% of the strength slider max value. 
A far as the specular map, that goes into the roughness channel and then you need to inverted.  That is something iclone does automatically then  you switch from traditional to PBR shader. Hope this helps.

Cheers,

Stuckon3d.






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rickdarby
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to adjust the metallic and roughness maps, double right click on the respective icons to bring up the "adjust color" panel. there you can increase or decrease the strength/brightness of the maps. Iclone's PBR system is very powerful. Also for the normal map you can increase the contrast on the normal maps even further using "adjust color" if you need to increase beyond 100% of the strength slider max value. 
A far as the specular map, that goes into the roughness channel and then you need to inverted.  That is something iclone does automatically then  you switch from traditional to PBR shader. Hope this helps.

Cheers,

Stuckon3d.


I just found that i need to embed the roughness map (i'm using the old specular map for it) and then i can actually edit the colors (and invert it to properly use it as a roughness map)




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