rickdarby (10/19/2017)
so i found the problem to my details looking weak - it seems the normal map was fine, but it also seems i need to use a proper roughness map - i have the specular map i use with the traditional material (btw, with traditional materials and specular / reflection maps add all the details), unfortunately, for PBR materials it seems i cannot change the strength of the metallic / roughness map - is this a bug in iclone or there's a reason it should be like this? i could eventually get it to look right by tweaking the map in photoshop, but it would need too many tweaks and it would not be the ideal thing to do...
to adjust the metallic and roughness maps, double right click on the respective icons to bring up the "adjust color" panel. there you can increase or decrease the strength/brightness of the maps. Iclone's PBR system is very powerful. Also for the normal map you can increase the contrast on the normal maps even further using "adjust color" if you need to increase beyond 100% of the strength slider max value.
A far as the specular map, that goes into the roughness channel and then you need to inverted. That is something iclone does automatically then you switch from traditional to PBR shader. Hope this helps.
Cheers,
Stuckon3d.
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