rickdarby (10/17/2017)
ok that makes sense - i'll have to ditch sss with iclone - not a huge problem.
but what about AO - what maps can i use there?
and what about my bump and normal maps? where can i use them both?
Hello,
It's important to understand how this works.. then you won't be confused to what goes where.
PBR... remeber this. "All maps are Black to White."
The various maps.... metallic, roughness, etc., etc.. are determined by, "SHADES OF GREY" applied to your map.
Example:
Diffuse Channel:
Diffuse map.... is you "Color Map"
Bump Channel:
To add the illusion of Depth.... '
Use a Normal map" DON'T USE A "BumpMap"
...to add to what paulg625 stated.... Start with a setting of (30).... and increase it to achieve the desired effect.
___________________________________________________________________________________
Render Options:
AO.... iClone uses HBA0+ (Superior Results)
make sure you turn on "Temperal Anti Aliasing" before adjusting AO.where is this?
Real-Time Render Options
Check Box - TAA (Shf +T)
Important:
Do NOT forget to use the "Bias" setting.... this baby fine-tunes the effect.
_______________________________________________________________________________
Metallic = ability to reflect imagery around it.
(Adjusted using "Shades of Gray"
Black = 0.... White = 100%
________________________________________________________________________________
Roughness = (Ability to reflect or absorb White light)
The more white your map is = Rougher
The more black your map is = Smoother
Hope this helps.
ROLL 'EM