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Some good news for DAZ Users frustrated with BVH import

Posted By will2power71 2 Years Ago
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JT2XTREME69
JT2XTREME69
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Very interesting post here with a lot of useful information. I've been successful and unsuccessful getting animations into Daz using Motionbuilder via fbx and bvh formats. I;ve used many different versions of Daz with the same inconsistent results. I have yet to get a decent bvh animation into Daz 4.10 and 4.11 from Iclone and 3dxchange. Curious if anyone here is currently being successful with the latest 4.11 build?

Also, I've tried every different way I know how to get the iclone bvh animation exported to any version of Daz using the information above. If anyone could do a full tutorial on their successful working animation into Daz I will gladly treat you to a night of pints at your local brew hub...lol! Smile


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AutoDidact
AutoDidact
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Hi
My pipeline is based on base  body motion created in iclone and  retargeted to a genesis 1,2,3,8 figure
in 3DX and export BVH to Daz studio,


Can you describe in detail your process and what exact problem you are getting  with the BVH in Daz studio?


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My name is Galactus,Devourer of worlds.
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JT2XTREME69
JT2XTREME69
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My workflow is:
1. Export from Daz using the Iclone tpose.duf on a G3F character. Export settings are fbx 2012 binary.
2. Import into 3DXchange as a nonstandard character and saved as a avatar file.
3. Import avatar into Iclone and create animation.
4. Save animation as an imotion file
5. Back in 3DXchange I'll use the original G3F file and import my imotion into the Animation window then Add to Perform.
6. Animation looks perfect at this point
7. Select Hip joint and export BVH with Root settings selected to Hip. Target Tool selected to Custom but have also tried Default.
8. Back in Daz with my G3F character loaded I'll select the G3F character in Scene window, right click and select children with Show Hidden Properties selected in parameters window.
9. Edit>Figure>Lock>Unlock Selected Node
10. Edit>Figure>Limits>Limits Off (rotation)
11. Select Hip  and import the BVH file
12. BVH Import options....only Adjust scene to match file option selected. I've tried to do a clean up in the file node section but it doesn't seem to make any difference.
13. Basically my figure at this point has the usual twisted left arm and hips seem to not rotate properly while the legs and upper body looking like a crack addict on a 5 day binge. (trying to interject some humor into this most frustrating ordeal)

I must be doing something wrong if others here are getting correct results.
Currently using Daz 4.11 but 4.10 is the same.



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AutoDidact
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It sounds like you are doing everything correctly.
Not sure what the problem is, however as workaround you can apply your iclone motion to the original Genesis 1
(should still be in your Daz account library)
Daz studio itself will retarget a saved Genesis 1 .duf motion to G3/8 with minimal adjustment needed.
See this Daz forum thread for details  


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My name is Galactus,Devourer of worlds.
Look on my works ye mighty,..and despair!

JT2XTREME69
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AutoDiadact....you are AWESOME!!! That did the trick...woohoo! It never occurred to me to even try a Genesis 1 character since I am using Genesis 3 characters.

I can't thank you enough as this has haunted me for a while now. I'm not sure where you live but if you're anywhere in the vicinity of the Pacific Northwest I'm going to treat you to a night of drinks my friend. Smile


Falcon Northwest Talon, Dual 2X - NVIDIA® GeForce® RTX 2080 Ti 11GB - Founders Edition, 64GB - 4x16GB - 2666MHZ,
Samsung® 970 EVO Plus - 500GB SSD, Western Digital Red Pro - 8TB HDD - SATA, Intel® Core™ i9-9900K 8 Cores - 16 Threads - 5.0GHz




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