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DAZ3d Scene (building/props) to iClone workflow?

Posted By Renaissance Man Studios 3 Years Ago
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gcshep
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Hi I posted a question on DAZ forum below is the reply

The shell can't be converted to a prop as it needs to follow the changing shape of the base. You could try exporting as OBJ, then load and rig with the Transfer Utility, but I suspect you may be better off looking at the destination application to see what methods it offers for achieving a similar effect.

Not sure were to go from here have dig deeper .
gcshep
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Hi update on system 46 issues received the following from DAZ forum and I have submitted a ticket to support watch this space.

Richard Haseltine 

The image isn't acceptable as it shows the nipples of the figure.

It's possible that this is a bug - the shell is clearly exporting, just no longer correctly fitting the figure (but I don't know if it still adjusts for posing). You may want to file a bug report (open a Technical Suport ticket). 

George
Jfrog
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Hi update on system 46 issues received the following from DAZ forum and I have submitted a ticket to support watch this space.

Thank you very much gcshep.  This is 4 stars service!   Smile

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vidi
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Here are some pictures Vidi. Like Kelleytoons said, It seems like the character is split into 2 skeletons


In this case it is not a double skeletion, but a GeoShell
A Geoshell is like a Clone from the Figure Mesh but works like a Instance .
and do exactly the same like the master objekt , but can have others Materials .

That is an native function for DAZ and can not export with the usual way.

Here is the Workaround 
unparent the GeoShell 
Export the GeoShell as obj. (DAZ unit)
Import it back as obj 
now is it not longer more a Shell and can use like a prop
For to make it Conforming use the Transferutility Tool 

The source is the figure and the target it the new imported obj

Now you can export all as usual 


-------------------------------------------------------------------
liebe Grüße vidi
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Edited
3 Years Ago by vidi
rollasoc
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If it is any consolation, I tried exporting that exact figure last month, with exactly the same issues you are seeing.
Most frustrating.


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michael7
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Off topic, that looks like the cabin in the Evil Dead movie.
Renaissance Man Studios
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Yeah, it reminded me of that.
Evil Dead 2 is one of my favorite horror movies of all time
Jfrog
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Here is the Workaround

Thank you very much Vidi. I will try your workaround when I have a few minutes.  Smile

If it is any consolation, I tried exporting that exact figure last month, with exactly the same issues you are seeing.
Most frustrating.


Ya, now I feel I'm not alone!    Wink

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gcshep
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Hi Update from DAZ Support
(Thank you for sending me your export settings. Please note that I can not reproduce this when exporting and re-importing into DAZ Studio which shows us that the error happens when the product is loaded into iClone. Unfortunately, there's nothing that we can do. I apologise for the inconvenience.)

I tried Vidi suggestion but didn't have any success, so for me I will be very careful and read DAZ instructions i.e. make sure there is no GeoShell prompts that is unless someone has had success with the Vidi method if so would there be any chance you could share it with us.

Best  Regards
George  

Edited
3 Years Ago by gcshep
Jfrog
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Thank you cgshep and Vidi.  I think this is a little more tricky than I thought.  I will stay away from those Geoshell characters.     Wink

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