aasmund22 (9/19/2017)
ButOfC0ursee, can I create my own head morphs for use in CharacterCreator with this? Will CharacterCreator automaticly detect the new morph if I bake it with the morph creator from Reallusion?How it works:
~ All morphs / blendshapes derive from a base mesh.
~ Morphs / Blendshapes are recognized via "Morph Modifier."
Example:
An iClone avatar (With Morphs) is skinned to a skeleton, (RL Bones)
The mesh has the following modifiers (On It).....
TOP of the Stack... Downward:
~ Skin Modifier
~ Morpher Modifier
~ Edit Mesh Modifier
When this character is exported using the (fbx) format....
The "Morph Modifier" transfers your morph / blendshapes.
The only way for your morphs / blendshapes to NOT appear will be due to...
~ Parsing Restrictions
...meaning if RL does not allow this to show.... it's Blocked.
If it shows.... you're good to go.
________________________________________________________
I don't like unexpected surprises.
~ I re-skin all characters to "My Custom Rig."
~
I SkinWrap Reallusion's awesome facial Morphs. ~ I create custom morphs (Unique Persona)
~ I add all morphs "To" the morpher modifier.
This always export to Game Engines and 3d animated movie software.... flawlessly.
Edited
7 Years Ago by
but0fc0ursee