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Mixamo Animations to iClone with T-Pose Problem

Posted By tamer.ersan 7 Years Ago
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tamer.ersan
tamer.ersan
Posted 7 Years Ago
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Hi there. I'm trying to using mixamo animations in iClone. But convert to non-standart doesnt work correctyl or I couldnt achive it. Can someone tell me why?

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paulg625
paulg625
Posted 7 Years Ago
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Don't bring in as BVH file bring in in FBX format attached to the Mixamo character. Exchange will recognize it and ask you if it is and this will align the Bone structure to work with Iclone.  This will correct the problem. 
tamer.ersan
tamer.ersan
Posted 7 Years Ago
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paulg625 (9/13/2017)
Don't bring in as BVH file bring in in FBX format attached to the Mixamo character. Exchange will recognize it and ask you if it is and this will align the Bone structure to work with Iclone.  This will correct the problem. 

Excuse me. I dont understand what did you say. I didint export as BVH. I've already export as FBX.
tamer.ersan
tamer.ersan
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ok the problem is solved Smile. I export mixamo animations with skins and its working correctly. Thanks paul
paulg625
paulg625
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Ok glad to hear it. I now realize what you did. Think I did the same thing the first time I exported them to. 



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