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Eyelid problem on closed eyes

Posted By youfeelsafe 7 Years Ago
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youfeelsafe
youfeelsafe
Posted 7 Years Ago
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Last Active: 7 Years Ago
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Hi, I think the title says it all...
In Crazytalk 8 how can you fix the eyelid so it doesn't look all ripple when the character blink ?
I can fix the eye balls ok but I can't find the option to do the same with the eyelid. There should
be a way to do it since the youtube tutorial (https://www.youtube.com/watch?v=GLA-KSu6z9Y)
does not seem to show that kind of problem ...

Tnx - 
youfeelsafe
youfeelsafe
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Ok. I understand that this forum is not very active.
Is it visited by the developers ?
If the purpose of the software is to make animated heads (talking or not)
Shouldn't we be able to produce a decent eye blinking ?
(without a pixel stretching effect?)
animagic
animagic
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Is this for 2D or 3D heads?


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

youfeelsafe
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Animagic,
It's a 3D model.
I have found two solutions :

1) I take two pictures : one with the eyes open and one with eyes closed.
Before importing, I merge "eyes closed" over the "eyes open" picture (just to cover the top half of the eyes
than in CT, I create my own eye balls from the "eyes open" image (I do that anyway). It works perfect for closed eyes in CrazyT
but in the process I loose some of the details of my models (natural top eyelash and morphological details
of the upper eye (when open).

2.The other solution wich is a better compromise I think is to edit the face texture file in
Photoshop to reduce the side effect of pixels stretching, mostly by reducing contrasts.

Here are some screen captures of solution #2
I hope it can help people with the same problem.

https://forum.reallusion.com/uploads/images/cada9715-33ca-4464-a509-eebb.jpg
Detail of the photoshoped face texture file (left eyelid only has been edited)


https://forum.reallusion.com/uploads/images/5a9a89f1-171c-4799-bed9-7105.jpg
Result in Crazy Talk. Left eye VS Right eye.


https://forum.reallusion.com/uploads/images/8d209198-e916-4dd8-85c0-c082.jpg
Same dude with the eyes open.
LEFT (corrected) vs RIGHT.
The compromise: I lost some natural contrast of top eyelid line and eyelash, but at least, if my character
close his eyes it doesn't look like a bug.

N.B. these are just tests. the process can be improved.







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