It's a 3D model.
I have found two solutions :
1) I take two pictures : one with the eyes open and one with eyes closed.
Before importing, I merge "eyes closed" over the "eyes open" picture (just to cover the top half of the eyes
than in CT, I create my own eye balls from the "eyes open" image (I do that anyway). It works perfect for closed eyes in CrazyT
but in the process I loose some of the details of my models (natural top eyelash and morphological details
of the upper eye (when open).
2.The other solution wich is a better compromise I think is to edit the face texture file in
Photoshop to reduce the side effect of pixels stretching, mostly by reducing contrasts.
Here are some screen captures of solution #2
I hope it can help people with the same problem.
Detail of the photoshoped face texture file (left eyelid only has been edited)
Result in Crazy Talk. Left eye VS Right eye.
Same dude with the eyes open.
LEFT (corrected) vs RIGHT.
The compromise: I lost some natural
contrast of top eyelid line and eyelash, but at least, if my character
close his eyes it doesn't look like a bug.
N.B. these are just tests. the process can be improved.