mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 1 minute ago
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Because I don't find the 3dxchange user manual in the Help menu , can some one explain me why the bones leg shift when "active" is enable ? I would like to convert Spore creatures on non-standard character to use with my Neuron but every time the leg are like "cricket" legs it's shifting.
Thank for your help
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It's the offset for the hips. One of those buttons across the top of characterization panel lets you set it. It defaults to -15.
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 1 minute ago
Posts: 3.1K,
Visits: 28.2K
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I played with the hip offset but whatever the value the bone point in front instead of back... Yuo can try if you want with it
https://www.dropbox.com/s/lp9q8sb2ld7rh6u/Blinks-Marko-c4d.zip?dl=0
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Group: Forum Members
Last Active: Yesterday
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I didn't have any better luck. Maybe try actually putting him in a T-pose? More-or-less. Straighten out the legs and arms.
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 1 minute ago
Posts: 3.1K,
Visits: 28.2K
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Thank you Rampa. I found an alternative. I select the next leg bone wich point in front direction. It could work. This is a draft of course. The idea is to use the upcoming facial mocap with this kind of characters...
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