Hi Samewhite,
i use successfully this tutorial here:
https://www.youtube.com/watch?v=D3iS164uTgcDo u get errors or warnings? Maybe we can help you, if u copy the message u get in UE4.
BUT: Same here, get my character from DAZ throug XChange to iClone. Can make facial animation as well.
When i import my character to ue4 i get one warning:
"The following bones are missing from the bind pose: Genesis2Female.Shape, ValCharmH.Shape. LaLloronaDress_19038.Shape
This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh."
But it works, everything is fine, also my animation. But facial animation won't work. I don't know why, no warnings no errors while importing the animation with facial (Motion plus).
The Animation work then but not the faceial animation. Yes, i use motionplus and in XChange everithing looks ok include faceial animation.
Someone a idea or successfully do it?
Bests Sam