paulg625 (9/7/2017)
Have you tried adjusting your weight map on the hair in the upper region. Reduce the Movement closer to the crown am make it play a bit nicer with the cage. I struggled with a long hair setup for a while. Most of what you have tried is what I did. Reducing the cage size and using a bit more margin is what worked on upper part and the Weigh map. Hi Paul, thanks for your suggestions! I very much appreciate it. I actually had come to the similar conclusion that I needed to scrap the whole bounding box testing and just go with tweaking the weight maps. That seemed to be a better option, no matter how much I changed it just didn't want to abide to the bounding box. I next tried your suggestions, but they didn't seem to change anything. It was a Daz hair imported in, but with soft cloth physics enabled, so I don't know but maybe the in-iClone hairs have something else going on that makes them work better?
In any event, here is what I achieved just with weight mapping alone... You can see the clipping on the lower left jaw (the figure's right side chin).
I guess I can put in a Feedback ticket to see if we could get true bounding box usability, would love to have full blown control...
Get it...GET IT!?
Mehh....Anyway.