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Export attached objects with the character to use in other programs

Posted By c.claus 7 Years Ago
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Export attached objects with the character to use in other programs

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c.claus
c.claus
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Hello!!
as a new Iclone user I just wanted to ask you how can I export my attached object to my character all together!!
I did FBX export from inside Iclone7 but no chance.....
Would you please help me how to do this process?
but0fc0ursee
but0fc0ursee
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c.claus (8/29/2017)
Hello!!
as a new Iclone user I just wanted to ask you how can I export my attached object to my character all together!!
I did FBX export from inside Iclone7 but no chance.....
Would you please help me how to do this process?

1. Make sure you have 3dxchange "Pipeline."
2. Make sure that nothing requires and export license.
....if any do... make sure you paid for the license.

What are you attaching?


c.claus
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Yes I am a licensed user and use 3DXchange 7 pipeline.
It is a Cane which has been attached to my character's L_Hand and I magine an old character starts walking from A to B and use the Cane.
wires
wires
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I just tested this with a few characters and different accessories attached. The fbx export from iClone worked as expected. I could open the characters with the items attached in Blender.

Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


c.claus
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The only way till now I found is that inside the Scene window I select both my character and its linked object and then try to export from iClone and it includes and bake the object with my character but the object is not in the same place that it must be!! So character does its animation cycle but attached item not!!
I open that inside Maya, Cinema 4d and Unity!!
but0fc0ursee
but0fc0ursee
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When attaching the object..... are you attaching it to the hand bone's (Pivot)?
....using the dialog box to open the hierarchy and pick the bone's axis point?


Edited
7 Years Ago by but0fc0ursee
c.claus
c.claus
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Yes! I think I did the same I reset the pivot's cane to top and attached the hand and I checked that with the hierarchy which is connected or not but in other softwares it doesnt work!!
Hope the screenshots are heplful....


https://forum.reallusion.com/uploads/images/a6fe4b70-2ee5-462d-b4d0-01c2.jpghttps://forum.reallusion.com/uploads/images/0838389a-45f4-4419-82ce-67ad.jpghttps://forum.reallusion.com/uploads/images/b52a456f-9525-4e5c-aecb-8e36.jpghttps://forum.reallusion.com/uploads/images/9d5a5b94-8dea-4427-813b-f58c.jpg
wires
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In the first screen grab that you posted above it shows that you have Linked the stick to the hand - see my screen grab below:
https://forum.reallusion.com/uploads/images/bfd657b4-4203-4296-96d8-b38a.png

This only works inside iClone and the linkage will not be exported.

You need to select "Attach" from the right mouse button menu:
https://forum.reallusion.com/uploads/images/11c718f3-3eff-43c4-bc24-f405.png

After that you can fine tune which bone it should be attached to:
https://forum.reallusion.com/uploads/images/1e0748cf-fe4e-4672-be0b-db54.png

And everything should move as expected when you export.






Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


Edited
7 Years Ago by wires
wires
wires
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Additional info on this:
When an asset is Linked to a character it is still listed in the Scene Manager as a Prop, see the HammerA below:
https://forum.reallusion.com/uploads/images/61c560e9-54d9-4572-9c4c-3754.png

When the asset is Attached to a character then it basically becomes part of the character, again notice where the HammerA is now listed:
https://forum.reallusion.com/uploads/images/819c1b73-b8c4-4e5a-9535-6d2f.png

This is one way to quickly check if you have Attached or Linked an asset to a character.


Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


but0fc0ursee
but0fc0ursee
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This only works inside iClone and the linkage will not be exported.

iClone is the only animation software I know of where "Linked Objects" do not export.

Edited
7 Years Ago by but0fc0ursee



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