Myoblivion
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Myoblivion
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5,
Visits: 92
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Hey everyone! i am new in iClone and wanted to try to rotate my entire animation cycle! Of course rotation work but Movement for x y z remain in a same values and it becomes mess when I edit them to match with the direction I want. is there any solution? Will be so good if u could help Cheers!!
Edited
7 Years Ago by
hatefusion
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dogged2003
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dogged2003
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 418,
Visits: 4.5K
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Collect clip. Save motion. Reset transfer. Reset rotation. Save motion. Del animation from model, rotate model. Apply motion.
My YouTube channel.
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Skuzzlebutt
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Skuzzlebutt
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 580,
Visits: 8.6K
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or faster yet, link the avatar to a box or sphere and rotate it instead.
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Myoblivion
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Myoblivion
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5,
Visits: 92
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Huge thanks to both of you guys!! I tried two methods and they worked perfectly
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Podman1000
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Podman1000
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 39,
Visits: 241
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The best way to have control of a character's animation that has already been applied, is to parent the avatar to a prop dummy....like a box. Center the box first over the character then link the avatar to the box....you cannot attach. Now when you rotate the box, the characters original motion won't get messed up. You can re-locate it as well. Hide your dummy, and call it .......MOVER. ie. Warrior Gal_MOVER. I use this method all the time.
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