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iClone 7 PBR vs Octane Render - FIGHT!

Posted By TonyDPrime 7 Years Ago
Rated 1 star based on 1 vote.
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stuckon3d
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Posted 7 Years Ago
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TonyDPrime (7/11/2017)
budbundy (7/11/2017)
your photos indicate you need to learn the apps better is all
these are sophmoric attempts at best


I don't think that's nice to say that Stuckon3D's image is sophomoric at best.  What would Stuckon3D have to say to you if he heard you say that, what would he think of you?  
I mean, yes the rubix cube looks toonish compared to the rest of the scene, but in that respect I think the rock, the glass, and the spheres look very nice, photo-realistic to me.  
The rubix cube is an example of the tooning conundrum which can occur.  I would like to hear if stuckon3D has thoughts on the rubix cube specifically, how it differs from the rock, which is not metal.  What made one look flat with the other looking photo-real.
Thx!



hi Tony, 
 I don't think he was referring to my work, but you are right, calling people or their work names is uncalled for. You can always give constructive criticism but be polite. As far as the cube, all it needs is a little more TLC that's all, I just did a quick conversion from "traditional" to "pbr" , and did minor tweaks to the shaders without changing the textures. Obviously the cube needed more textures than the ones you are given by default with the conversion, Which is a plain black for metallic and mid grey for roughness(which made it look flatish). Here is an improved version of the cube, I added a better metallic and roughness maps and improved the bump.  I cant spend too much time because im working on the tutorials to help people take advantage of the new iclone tools. But you can see that it is improved and if i had the time i can make it look even better. Smile
https://forum.reallusion.com/uploads/images/19f2f9ba-2021-4619-9c4c-3197.jpg




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7 Years Ago by stuckon3d
rogyru
rogyru
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Well all seems like a pointless debate to me i would not consider Iclone a still render engine . If i want renders i go to Daz Are Iray in 3dmax .If i want animation and previz i look to iclone
dante1st
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Once I complete this trilogy I'm working on, you'll all see the true potential of iClone. You'll see...


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My iClone short films: https://www.youtube.com/iClone316

mtakerkart
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I don't know if it's a language barrier but what does mean "realistic" for things that doesn't exist ? Ermm
I can understand to recreate old architecture , old cars ,etc... But I don't understand "realistic" about star wars or Transformers , etc... 
Anyway every one knows that's not realistic (?)
Kelleytoons
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dr.zap (7/11/2017)


So if you kids really want to have this discussion mean anything, start showing some animation examples.  Until then I remain firmly convinced that making a one-man shop character animated production of more than a few minutes is going to have to be "cartoonish" in some respect, and iClone is the king (and rendering with it can't be beat).



Umm.. I don't think this topic is about a "one man shop character".   It's about comparing Octane render to iClone render.  My comment was in response to you saying Octane is just for stills.   Of course that is nonsense.  You seem to keep referring back to my project which has nothing to do with this topic.  Perhaps you want to start your own thread?


No, I think the original author was trying, at least, to compare iClone to Octane.  iClone is for animating characters, and for one-man shops.  You wouldn't use it for stills just like you wouldn't use Photoshop to do a full animated movie.  You need to compare likes to likes, that's clear.



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TonyDPrime
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Stuckon3d, thanks!  It looks great!
And let me take a guess at what Stuckon3D did.  He adjusted Metallic and Roughness to give gloss.  Then he took it a step further by adjusting the bump map.  Now, I saw myself today the bump map was a basic tic-tac-toe board, to give 3D to each of the 9 squares on the Rubix cube.  I believe, because it is what I could see myself doing now, is taking that bump map and overlaying it with noise bump map (say in a Photoshop-like app), and then using that new bump map to achieve a more textured look, extending the new glossiness in a subtle, but recognizably perceptible way.   To me this completes the image now, it looks much more photo-real.  Now, it may be imaginary in concept, but the materials of this imaginary concept appear to be physically accurate ("realistic")

Dr.Zap brought up great points about Octane regarding materials.  If given the right materials, the lighting mechanisms at play are natively set up to easily give photo-real output.  
iClone 7 differs in this regard as it is emulating the lighting conditions which Octane is computing.  

What I learned now is that if you have no reference for what lighting 'should' give you to be physically accurate, Octane will give you it more easily, and iClone 7 will not.
However, if you have a reference, different ballgame.  I was able to almost match Octane.  Stuckon3D showed how close the emulation can go without needing computation to achieve photo-real...Well done!    


Rampa
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I think the "Loft" scene would be a good one for practice. Everyone with 7 has it, and it's an indoor scene. Just needs a character or two! Smile

It would be awesome to see how different people light it.

As it is, it is a great example, and all the various lighting could be removed to start from scratch.
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7 Years Ago by Rampa
dr.zap
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Kelleytoons (7/11/2017)


No, I think the original author was trying, at least, to compare iClone to Octane.  iClone is for animating characters, and for one-man shops.  You wouldn't use it for stills just like you wouldn't use Photoshop to do a full animated movie.  You need to compare likes to likes, that's clear.



why wouldn't someone use Photoshop to make an animated movie?  There is an onion skin plugin for hand cell animation?  Is that not allowed anymore?
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7 Years Ago by dr.zap
planetstardragon
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I just tried a similar comparison,  ic7 vs indigo in my case. 
Not saying which is which though.https://forum.reallusion.com/uploads/images/15def3e0-7188-4dd9-8a41-7778.jpg



justaviking
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Hi PSD.  An excellent comparison.  I have my guess (which I'm confident it) for which is which, but to me it reinforces what I said a couple pages ago; they're simply "different" and you need to decide which one you prefer and how much time and effort it's worth to you.

How long did each of the renders take, by the way?  I'm particularly interested in the Indigo, since that was a recent topic of conversation again.



Rendering matters?  Of course.
Lighting too, as pointed out.
Quality textures have a huge impact (just look at the quick change to the Rubik's cube in this thread).
Story?  Yes!  A thousand times, yes.
And the animation, lip sync, voice acting, sound and music, camera work, editing...

The actual render engine is only one slice of a very large pie.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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Edited
7 Years Ago by justaviking

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