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iClone 7 showcase by Stuckon3d

Posted By stuckon3d 3 Years Ago
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stuckon3d
stuckon3d
Posted 3 Years Ago
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Thank you guys, i will see if I can fit in a quick tutorial between the tutorials I'm doing for RL. One key component to remember is that having the proper material setup is just as important as  the lighting itself. If the materials do not behave like they should then no matter how good your lighting set up is it will not look correct. Lighting and surfacing work tightly hand in hand. 
This tutorial pretty much covers the methodology I use when i light.

Also there is webinar coming up where i will show this live, so if you have any questions you can ask me there as well. 

Cheers,

Stuckon3d



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rogyru
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Very good tutorial i enjoyed it . As you mention quality substance textures play a large part in taking your shots up to the next level of fidelity. But the GPU in your tut  is pushing up to 4GB in a still shot with no animated character in it. Its some thing people need to be realistic about what there system can do when looking at tuts on high spec systems  . Be good to have a bit more of a breakdown in terms of memory use and the cost of different lighting technics etc

Best thing any one can do IMO is save your pennys and get a 1080 gtx and subscribe to substance store  and build up a library of PBR textures ready to go . Also  8GB GPUs should be dropping in price before long and more people will be able to put the pedal to the metal with IC7 its a magnificent beast that needs feeding
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3 Years Ago by rogyrue
stuckon3d
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rogyrue (8/20/2017)
Very good tutorial i enjoyed it . As you mention quality substance textures play a large part in taking your shots up to the next level of fidelity. But the GPU in your tut  is pushing up to 4GB in a still shot with no animated character in it. Its some thing people need to be realistic about what there system can do when looking at tuts on high spec systems  . Be good to have a bit more of a breakdown in terms of memory use and the cost of different lighting technics etc

Best thing any one can do IMO is save your pennys and get a 1080 gtx and subscribe to substance store  and build up a library of PBR textures ready to go . Also  8GB GPUs should be dropping in price before long and more people will be able to put the pedal to the metal with IC7 its a magnificent beast that needs feeding

Agreed, 4 gigs on a video card is the minimum and hardly enough for a full scene with characters in them. Specially with GI on. Memory management is a must in any case, even on 12 gig cards. It is super easy to fill the card up just to make the scene pretty and then forget you still need memory for characters, animation, etc, etc. You can still do stuff with a 4 gig card, also don't forget in that scene i am transitioning from one 4k hdr image to another 4k and using hires voxes, Most of the time you will only need one hdr image, and sometimes you will not even need a 4k one, a 2k hdr image  for lighting and far away reflections is enough. And you can always put a hi res Jpg sky background to save some memory as well, don't forget you can un-sync them.  Its all about working with your system limitations and deciding what is the more important part you want to show off. These and many more tips will be added to the "how to optimize a scene" tutorial.
Cheers,
Stuckon3d





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rogyru
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Agreed and look forward to  "how to optimize a scene" tutorial. Smile For me its substances that eat up my GPU in animations . The iclone  pbr bundle works well but some of the substances from the substance store are intensive.
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Thank you for this very good and understandable tutorial, stuckon3d.SmileSmileSmile
I have a lot to learn!!!

Best Regards,
Arie
stuckon3d
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thank you guys, that tutorial is definitely on my to do list, meanwhile check out this animation done with morphs from character creator and  animated in iclone. Which is one of the morph tutorials im currently working on . The possibilities are endless and very easy to create. Enjoy! 


Cheers,
Stuckon3d



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3 Years Ago by stuckon3d
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here is quick tutorial i did for a fella icloner on lightwrapping  in iclone. Enjoy! Smile






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Thanks for the Tutorial its appreciated and usefull to know  Smile
stuckon3d
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Here is an image from the opening shot of the short "Trip to Venice" .  Hope you like!  Smile  
The character was created by Tobias. And some of the models geometry tweaking done by Adolf. 

https://forum.reallusion.com/uploads/images/9ef5477a-11aa-4934-b81b-14fc.jpg





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stuckon3d
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here are some images from tomorrow webinar, A to Z: Creating an iclone scene. Day 3. 
https://www.reallusion.com/CustomerSupport/User/webinar_coming.html
https://forum.reallusion.com/uploads/images/61d89e00-b845-42cb-9024-98d3.jpg

https://forum.reallusion.com/uploads/images/9f1567a2-9bb5-40bf-9680-2f69.jpg

https://forum.reallusion.com/uploads/images/dc914e32-209a-48fe-9c6e-a61f.jpg

https://forum.reallusion.com/uploads/images/9b9048d4-ebf2-4489-ad3e-e10f.jpg

https://forum.reallusion.com/uploads/images/13fad522-ae86-458f-8089-2141.jpg

If you signed up for it see ya tomorrow!  Smile

Cheers,

Stuckon3d



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