This post is almost a clone of the iClone 7 vs Octane one!...LOL
https://forum.reallusion.com/333440/iClone-7-PBR-vs-Octane-Render-FIGHTSame thing, starts with a comparison of iClone 7 default native vs Raytracer, in this case Indigo.
To anyone wondering, I have Indigo plugin for iClone 7 and it works just like it did in 6, and you can use multi GPU since V4.
What I have found, as it is now, is that by using indigo/Octane as a reference, you can work on matching your lighting levels (as far down as per-material) to give iClone 7's renders a more 'Indigo/Octane-look'. In the iClone 7 vs Octane thread you can see where I took my comparative images and tried to bring the default iClone 7 PBR scene closer to the 'Octane-look'
That first image in this present thread, with the motorcycle jacket, look at the differences between the 2.
At this point you can start adjusting your iClone scene to match the levels of the Indigo render (ie - light, metallic/roughness light reflection, hue, saturation, blur-vs-sharpness, etc.)
I wouldn't doubt that first image could be Indigo'zd to the point where it resembles much more of what you would like to see. I feel this is the undiscovered potential of iClone 7, that it can 'emulate' or 'fake' ray-tracing.
Only issue is that you then have to rely on your own work for scenes vs an actual automatic computation of light by a renderer, which is what some of us would want to have. I know I do....!
Indigo plus:
-renders natively from iClone 7
-can include almost all elements on the screen in iClone, be it SpeedTree props, effects
Indigo minus:
-only exports image mesh, not the scene itself
-takes a long time to export out the image-mesh data, these files can be huge (~10 GB for a 600 frame/20 second render @1080p)
Octane plus:
-Scene mesh itself can be accessed in 3D, positioned and rendered however you want
-Can be combined with anything else in the Octane ecosystem
Octane minus:
-not native export, requires work with materials, images, and positioning to get everything set up
-can only include those props, characters, that can be exported out via Alembic/FBX
iClone character in 3DS Max scene, but you could probably recreate with a Sketchup Prop in 3DXchange, directly in iClone 7 (although at the cost of iClone 7's PBR engine slowing down to a crawl, which is a big fat minus for iClone 7 right now...)
Edited
7 Years Ago by
TonyDPrime