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Iclone 7 Indigo Rendering with PBR Textures

Posted By JaffaDave 3 Years Ago
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JaffaDave
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Sooooo I have a question about Indigo render using iclone Substance PBR textures. Are there any tricks to getting the render to match the textures?
So far every setting I have tried ends up with weird shadows where some textures should be. For example using the paper texture you can see how the crumpled look just comes out as black triangles. 
https://forum.reallusion.com/uploads/images/1b6ac7d3-3bed-4039-8877-a67b.png

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d. Indigo Render Plugin Enhancements
  • Compatible with iClone 7
    • Materials supports Traditional Shader type only 
    • Note: Indigo Material Preset "Auto-Convert" is not for PBR Material Shader Type, it will use the Traditional shader instead. 
  • Compatible with Real Camera System, and scene render that can send data directly into indigo where the camera views are identical (Fit Render Region>Fir FOV can be either horizontal or vertical)  's camera view.
     
  • Dummy objects will be ignored by the Indigo renderer. use the new emit GI dummy feature to render dummy objects in indigo.
  • Shadow casters are ignored by the indigo renderer.
  • Support for IBL into indigo as Background Settings> Environment Map. However, only the first fame us supported and not the IBL animation.
  • When rendering IBL scene, all information of IBL will sent to Indigo directly including the background settings, environment type and environment map
Note: Indigo Material Preset "Auto-Convert" is not for PBR Material Shader Type, it will use the Traditional shader instead. 



Gerry



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