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3DXchange 7 doubling track length when exporting FBX animations

Posted By modernstoryteller 7 Years Ago
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3DXchange 7 doubling track length when exporting FBX animations

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modernstoryteller
modernstoryteller
Posted 7 Years Ago
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Last Active: 3 Years Ago
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I've posted this in the feedback tracker here.I noticed that all FBX animations I export from 3DXchange 7 seemed to be freezing at a certain point.It turns out the animations were being exported in full, but 3DXchange 7 was doubling the total track length, so the last half of an animation track was always empty. For example, if I export an animation that runs for 3 seconds, the FBX animation will be 6 seconds long, with the first 3 seconds being the animation, and the last 3 seconds being nothing. As a result I'm having to manually halve the length of each FBX animation I export.While this isn't a production blocker, it's quite inconvenient.I've tried:a. tweaking all of the different 3DXchange 7 export settings - nothing worksb. tweaking all of the different Unreal 4.16.1 import settings - nothing worksc. re-importing the newly exported FBX animations back into 3DXChange 7, and the problem persists, meaning the problem is being caused by 3DXchange 7 and not third party softwared. uninstalling and reinstalling 3DXchange 7 - it didn't work.
Peter (RL)
Peter (RL)
Posted 7 Years Ago
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Thank you for reporting this issue using the Feedback Tracker. The development team will investigate the problem to see if there is a bug.

                                                                

Peter
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www.reallusion.com





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