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vidi
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Group: Forum Members
Last Active: Last Week
Posts: 10.8K,
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The Import of FBX Motion is broken if you import eg. a mixamo FBX file , you can not set a t-pose for properly converting The Character also do flip horizontal.
Anyway , I just tryed the same in 3D xchange6 pipeline , in there it works .Therefore It must be a bug. I can make a video if necessary, but I think you can reproduce the issue.
------------------------------------------------------------------- liebe Grüße vidi
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Rampa
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Group: Forum Members
Last Active: 4 hours ago
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I'm seeing that too, Vidi. FBX motion won't import for me either. BVH is working fine.
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Rampa
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Group: Forum Members
Last Active: 4 hours ago
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I should clarify my last post. It does import into the motion library, but will not play. It may be importing an empty file.
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vidi
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Group: Forum Members
Last Active: Last Week
Posts: 10.8K,
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It play, but I can not set a Tpose .This it necessary for use and converted as a iclone motion. Because the same workflow works in 3D xchange 6 it is a issue in 3Dxchange 7 and must be fixed .
------------------------------------------------------------------- liebe Grüße vidi
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Auteur
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Auteur
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3,
Visits: 24
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I have the same problem with 3dxchange 7 pipeline. It was working when it was a pro, but now it's a mess. When I open the Mixamo fbx animation in T-pose, convert it to non-standard and then import another animation, it does not load the new animation. It says there is an error. Reallusion is poor to reply.
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Auteur
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Auteur
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3,
Visits: 24
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Did anyone find a solution for this problem?
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paulg625
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paulg625
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 388,
Visits: 1.4K
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Has anyone posted a feedback track on this? Maybe they can resolve before the next update revision.
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: 1 hour ago
Posts: 9.1K,
Visits: 21.8K
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Are you guys kidding me? The first time I saw this I didn't pay much attention to it, and since then I've been importing and using a lot of Mixamo animations with those characters, but until today I didn't put two and two together. It works fine for me in 3DXChange 7 Pipeline. I load in the Mixamo character, convert to non-standard (I download all Mixamo characters as FBX with t-pose, so use Maya to automap and then select the t-pose and then fix the feet before the convert). Afterwards I can load in as many Mixamo fbx animations as I want, add all to perform, and export and all is well. What's the problem?
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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vidi
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Group: Forum Members
Last Active: Last Week
Posts: 10.8K,
Visits: 40.2K
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What's the problem? The First Posting by me is posted 2 Months Ago in the meantime we got a fix > last month https://forum.reallusion.com/334127/Whats-New-in-3DXchange-701Also my issue had nothing to do with I have the same problem with 3dxchange 7 pipeline. It was working when it was a pro, but now it's a mess. When I open the Mixamo fbx animation in T-pose, convert it to non-standard and then import another animation, it does not load the new animation. It says there is an error. Reallusion is poor to reply. Maybe Auteur should open a new tread and discribed his problem with more information, for get better help ?
------------------------------------------------------------------- liebe Grüße vidi
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: 1 hour ago
Posts: 9.1K,
Visits: 21.8K
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Yeah, I was actually responding more to him than you -- I tried loading in all kinds of animations and they worked fine on my pre-loaded Mixamo character. But maybe he'll give us some more info about this.
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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