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Problem with 'ah' viseme in iclone 7

Posted By gogstudios 2 Years Ago
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Peter (RL)
Peter (RL)
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gogstudios (6/27/2017)
Hi Animagic. There is very noticeable mouth stutter. Go frame by frame and you'll notice. This mouth stutter looks weird when seen anywhere even though it'll be for a few 2-3 frames only. So your video proves that it's not an issue with just my computer.


Can you clarify if you get the same results as Animagic showed in his video or do you get more extreme results.

The other user reporting this issue indicated that the mouth took the "ah" shape early and the mouth went crazy after the voice clip. Neither of these issues appear in your project or can be replicated but you indicated you can reproduce it.


                                                                

Peter
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www.reallusion.com


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2 Years Ago by Peter (RL)
animagic
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gogstudios (6/27/2017)
Hi Animagic. There is very noticeable mouth stutter. Go frame by frame and you'll notice. This mouth stutter looks weird when seen anywhere even though it'll be for a few 2-3 frames only. So your video proves that it's not an issue with just my computer.

OK, I see what you mean now. It is eliminated when turning on Smooth for the lips.



https://forum.reallusion.com/uploads/images/1a09220f-ab50-42ac-ad1a-33ec.pnghttps://forum.reallusion.com/Uploads/Images/d14339d0-cd32-4b35-88f9-40a0.png


gogstudios
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Hi Peter. You can see the screenshots in my first post and they produce the same result when played. Hope you guys can fix this soon. Also, I noticed one more bug specific to iClone 7. When the last viseme is anything other than none, it is not considered when playing. To replicate this:
1. Create a script.
2. Delete all visemes.
3. Now place 2 - 3 visemes of any shape other than none. These visemes can be anywhere along the length of the audio.
4. Notice how the last shape isn't played at all.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

gogstudios
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Oh I noticed that but when I change a viseme I have to apply smoothing again. I can use this a temporary solution.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

animagic
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There is a long-running request to improve lip-synching, for which there is currently an FT entry (applying to IC6): #457. It never received that many votes, surprisingly. 

I will probably write one up for IC7. It's not so much a matter of fixing the current system (which dates from IC2 and has received some tweaks), but overhauling it, as has been done with other areas. With facial animation around the corner there maybe something in stock, I wouldn't know. I'm used to editing the visemes, as the initial output is not that great.


https://forum.reallusion.com/uploads/images/1a09220f-ab50-42ac-ad1a-33ec.pnghttps://forum.reallusion.com/Uploads/Images/d14339d0-cd32-4b35-88f9-40a0.png


Peter (RL)
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gogstudios (6/27/2017)
Hi Peter. You can see the screenshots in my first post and they produce the same result when played. Hope you guys can fix this soon. Also, I noticed one more bug specific to iClone 7. When the last viseme is anything other than none, it is not considered when playing. To replicate this:
1. Create a script.
2. Delete all visemes.
3. Now place 2 - 3 visemes of any shape other than none. These visemes can be anywhere along the length of the audio.
4. Notice how the last shape isn't played at all.


Thanks for supplying further information and the steps to reproduce these issues. I will forward this to our development team to investigate. When I know more I will update again to let you know.


                                                                

Peter
Forum Administrator

www.reallusion.com


gogstudios
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@Animagic I have voted on that issue. You're right. That auto generation is 99% useless even with studio recorded clips. Reallusion is just being lazy with this.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

gogstudios
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Hi Peter. When can we expect the fix to this? I don't want this issue to end up in reallusion's dumpster.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

Peter (RL)
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gogstudios (6/28/2017)
Hi Peter. When can we expect the fix to this? I don't want this issue to end up in reallusion's dumpster.


Well that's not easy to say as the issue still has to be checked by the development team. As soon as I have any further information I will let you know immediately.


                                                                

Peter
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www.reallusion.com





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