I was creating a Character in the Creator, and once I got it close to where I wanted.
I had the 2 eyelash layers set to "0" so that I could work on the eyes without having the lashes get in the way.
I exported the body to an OBJ file to edit/sculpt in Blender, and completed the modifications without adding, nor subtracting any vertices.
So, I exported the modded Character OBJ back into CC as a morph slider onto a reset/"0 modifications" default character.
Everything looked good until I went to "unhide" the 2 eyelash layers by setting them from "0" to 100".
They were no where to be seen, even when I raised the length up to "100". So I set the upper, and lower length to "100" as well.
There was nary an eyelash to be seen, so I looked at the character in multiple angles to see if everything else was correct other than that.
When I was in the side view I noticed some hair on the back of the head, and after checking the "hair" was actually the eyelashes.
The eyelashes were hidden, so I didn't see, nor change them in Blender.
What in the world happened to make the eyelashes go from growing out of the eyelids to the back of the head?!
Is there a way to I fix it, or is it back the the modded CC file to unhide the eyelashes?
I'd rather not have to start all over again just due to what may possibly be a bug.