Well, the topic says it all, really.
I've been struggling with getting softcloth-like behaviours into Unreal Engine. Hair and clothing that moves correctly has eluded me for years now.
With Unreal Engine 4.16, under the Experimental Section (it has to be enabled) is cloth simulation. Once enabled you can 'paint' an object with it's static and 'clothy' bits, so you can make things like a cape that is actually affected by wind, movement, etc in the game.
I know iClone is its own package for animation in its own right, but my focus has always been to create the best characters with the best animations (I've managed to create thousands of retargeted animations successfully) for my gaming business and I've been on the edge of my seat hoping for a way to bring them together. I can, just about, do it manually (I've only tried a few times and if anyone is interested I'll record it when I'm a bit more practiced so others can see).
Any chance of this becoming a thing?
Cheers!