Atonnis (6/28/2017)
Edit: I should note that this is with an entirely iClone created character now.
Thankyou. I had been following a similar video tutorial but I always end up with the same issue.
Upon trying to create the physical material I always get the same error:
Failed to generate clothing sim mesh due to degenerate triangle, found coincident vertices in triangle A=X=0.742 Y=22.883 Z-148.878 B=X=0.962 Y=-23.335 Z=150.640 C=X=0.962 Y=233.335 Z-150.640
Now, I accept that I'm trying to do it to the hair mesh, but should it really make that much of a difference?
Otherwise, can you suggest any way I can get the hair to flow/move as described?
Thank you very much for any assistance. I tried in the Unreal forums but so far 72 views and no-one yet to respond....
I have an idea. Maybe it'll even be a good one.
It says there are degenerate triangles. That means that there are tri-polys that have 2 or all their vertices in the same location. It cannot have a normal if this is the case, and so fails.
A lot of modeling programs (like Blender) have tools to remove overlapping, or very close, vertices.