Wanted to ask if there is anything that has a bone naming convention chart or a list that somehow illustrates the naming system use in G3 armatures.
Maybe something that either defined or at least would allow for a more clear way or renaming G2 body parts into the corresponding G3 bones and pivots/nubs names.
Also, is the G3 naming convention open or closed? By open i mean, does it follow some kind of logical pattern where new bones/bodyparts can be created in the photoshop file and have the data properly translated into cta3. (for example, if i wanted to create a character with 4 arms could i do it if were to follow the hierarchy pattern in the established naming convention? Or is it closed, where the names are basically hard coded and limited to the standard bipedal and worm templates armatures?
Ibis Fernandez | (available for hire)
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Professional Animator, Filmmaker | Creator of the highest quality (modular) G2 rigs for cartoon animator and developer of Toon Titan and Puppet Producer
Author of Flash Animation and Cartooning: A Creative Guide
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