Profile Picture

New Features of CTA 3.1

Posted By Ola(RL) 6 Years Ago
You don't have permission to rate!
Author
Message
Ola(RL)
Ola(RL)
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (18.1K reputation)Distinguished Member (18.1K reputation)Distinguished Member (18.1K reputation)Distinguished Member (18.1K reputation)Distinguished Member (18.1K reputation)Distinguished Member (18.1K reputation)Distinguished Member (18.1K reputation)Distinguished Member (18.1K reputation)Distinguished Member (18.1K reputation)

Group: Administrators
Last Active: 3 Years Ago
Posts: 238, Visits: 2.4K
To All Alpha Testers:

With CrazyTalk Animator V3.1 (CTA 3.1), you can do anything CTA 3.0 can do. 
On top of this, the new functions of CTA 3.1 are
  1. Turn you PSD files into animations.
  2. Save facial parts independently.
  3. Replace G3 Character under stage mode.


We would love you to test the following stunning new features of CTA 3.1.

  1. Use provided PSD Human_Template to create G3 characters, then animate them in CTA 3.1. 
      Other than the layered images, the PSD tools must be able to import and export information including GROUP and MASK, so that CTA3 can correctly read back the complete character dara. So far we found Photoshop, Affinity and Photopea have the full PSD in/out capability, other PSD tools like GIMP, KRITA, CorelPainter, Photo Impact, Xara and ArtWeaver do not provide the full PSD implementation, there are also many other PSD tools we don't have a chance to fully test out, please give them a try. We need as much information from you as possible to enhance the official version.
      How to Create human character in PSD layers and animate it in CTA 3.1: 


  2. Create FreeBone PSD characters from zero and bring them to life with CTA 3.1.
      In the official version of CTA 3.1, there will be PSD templates for wings, spine and quadruped characters. Although the Alpha version provides human PSD template only, you can still create your own FreeBone characters and animate them with Motion Key Editor. If you want to apply animal motion onto your FreeBone character, please make sure the namings of bones can match. 
      How to Create FreeBone character in PSD format from zero and animate it in CTA 3.1:  


   3. Design your ideal facial features and save them independently.
       (1). Bring any G3 character to composer mode
https://forum.reallusion.com/uploads/images/1b8a2034-3311-4e1f-b910-ad20.jpg
      (2). Select a feature folder
https://forum.reallusion.com/uploads/images/eaf10290-4e63-4d33-8559-2222.jpg
      (3). Click the + sign, the intended feature will be saved under custom folder. 
https://forum.reallusion.com/uploads/images/3767b079-e461-4a63-8dac-c0bd.jpg

  4. Replace G3 Characters under Stage Mode while motions remain intact.


  5. Timeline enhancement.
      (1). Added: Ctrl + mouse roll to move timeline back and forth.
      (2). Added: Right mouse click on motion clips to reset speed.
      (3). Enhanced: Alt + mouse roll to zoom in / out working area.
      (4). Enhanced: Alt + drag to stably move working area.
      (5). Enhanced: Sub-track added will be automatically highlighted.
      (6). Enhanced: Motion clip shows icons instead of long texts such as Time warp, Transition Curve and Elastic Motion Curve.
      (7). Enhanced: Ctrl + left mouse click to select multiple clips.
Edited
6 Years Ago by Ola(RL)



Reading This Topic